Team:ETH Zurich
From 2013.igem.org
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<!--<li><b>Colisweeper video</b></li>--> | <!--<li><b>Colisweeper video</b></li>--> | ||
<li><b>Colisweeper</b><br>Colisweeper is an interactive, biological version of the Minesweeper computer game, based on quorum sensing and chromogenic enzymatic reactions. | <li><b>Colisweeper</b><br>Colisweeper is an interactive, biological version of the Minesweeper computer game, based on quorum sensing and chromogenic enzymatic reactions. | ||
- | The goal is to clear an agar “minefield” without detonating mines. Genetically engineered <i>Escherichia coli</i> colonies are used as sender-cells (mines) and receiver-cells (non-mines). Mines secrete the signaling molecule OHHL (analog of AHL: N-acyl homoserine lactone) whereas non-mines process the signal. To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines. Additionally, the mines express their own hydrolase. | + | The goal is to clear an agar “minefield” without detonating the mines. Genetically engineered <i>Escherichia coli</i> colonies are used as sender-cells (mines) and receiver-cells (non-mines). Mines secrete the signaling molecule OHHL (analog of AHL: N-acyl homoserine lactone) whereas non-mines process the signal. To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines. Additionally, the mines express their own hydrolase. |
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<li><b> The computer game Minesweeper</b><br> | <li><b> The computer game Minesweeper</b><br> | ||
- | The computer game | + | The computer game is played on a mine grid with squares that can be mines or non-mines. The goal of the game is to clear the field without detonating the mines. By left clicking on each square, the identity of the square is revealed. The digits 1,2, or 3 reveal that there are one, two or three mines adjacent to the clicked square. The player uses this logic to decide which squares could be a mine and flags it. The mines can be flagged by right clicking on a square. The game is won when all the mines are flagged in the mine field. If a mine is clicked, all the other mines in the mine field are detonated and the game is over. |
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<li><b>Gameplay</b><br>To play Colisweeper, the player has to pipette colorless substrates on a colony on the agar minefield. A single move of pipetting would require the player to choose between two colorless substrates. If the multi-susbtrate is added, this will reveal the identity of the colony- as in the number of mines surrounding a non-mine. The single colorless substrate is pipetted onto a colony if the player is certain of a mine colony. Addition of either substrates produces a defined colored product within minutes, allowing identification of the played colony and the number of mines surrounding it.<br> | <li><b>Gameplay</b><br>To play Colisweeper, the player has to pipette colorless substrates on a colony on the agar minefield. A single move of pipetting would require the player to choose between two colorless substrates. If the multi-susbtrate is added, this will reveal the identity of the colony- as in the number of mines surrounding a non-mine. The single colorless substrate is pipetted onto a colony if the player is certain of a mine colony. Addition of either substrates produces a defined colored product within minutes, allowing identification of the played colony and the number of mines surrounding it.<br> |
Revision as of 16:03, 3 October 2013