Team:ETH Zurich
From 2013.igem.org
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<li><b><br>Gameplay</b><br><br> The game Colisweeper is played on an agar petridish with the mine and non-mine colonies plated in a hexagonal lattice mine field. The player has to pipette colorless substrates on a colony. A single move of pipetting would require the player to choose between two colorless substrates. If the multi-susbtrate is added, this reveals the identity of the colony- as in the number of mines surrounding a non-mine. The single colorless substrate is pipetted onto a colony if the player is certain of a mine colony. Addition of either substrates produces a defined colored product within minutes, allowing identification of the played colony and the number of mines surrounding it.<br> | <li><b><br>Gameplay</b><br><br> The game Colisweeper is played on an agar petridish with the mine and non-mine colonies plated in a hexagonal lattice mine field. The player has to pipette colorless substrates on a colony. A single move of pipetting would require the player to choose between two colorless substrates. If the multi-susbtrate is added, this reveals the identity of the colony- as in the number of mines surrounding a non-mine. The single colorless substrate is pipetted onto a colony if the player is certain of a mine colony. Addition of either substrates produces a defined colored product within minutes, allowing identification of the played colony and the number of mines surrounding it.<br> | ||
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- | <li><b><br>Information Processing</b><br><br> The non-mine colonies are | + | <li><b><br>Information Processing</b><br><br> The non-mine colonies express the reporters that are induced by OHHL. The OHHL is produced by the mine colonies. The reporters are to be expressed under different concentrations of OHHL. In order to distinguish between different concentrations of OHHL and translate this information into expression of different sets of reporters, the non-mine colonies are equipped with mutated P<sub>LuxR</sub> promoters with different OHHL sensitivities. This serves as high-pass filters for the reporters. The mutated promoters were created using site-saturation mutagenesis. Through mutation of the LuxR protein binding sites we were able to tune the promoters to different OHHL affinities. |
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<li><b><br>Hydrolase Reactions</b><br><br> We use a set of orthogonal hydrolases as our reporter system that react within minutes with the added multi-substrate to produce a visible color. The set of hydrolases such as alkaline phosphatase (<i>phoA</i>), β-galactosidase (<i>lacZ</i>), acetylesterase (<i>aes</i>), β-N-Acetylglucosaminidase (<i>nagZ</i>) and β-glucuronidase (<i>gusA</i>) and their respective substrates react to achieve fast and colorful outputs with each color indicative of the next logical move for the player. | <li><b><br>Hydrolase Reactions</b><br><br> We use a set of orthogonal hydrolases as our reporter system that react within minutes with the added multi-substrate to produce a visible color. The set of hydrolases such as alkaline phosphatase (<i>phoA</i>), β-galactosidase (<i>lacZ</i>), acetylesterase (<i>aes</i>), β-N-Acetylglucosaminidase (<i>nagZ</i>) and β-glucuronidase (<i>gusA</i>) and their respective substrates react to achieve fast and colorful outputs with each color indicative of the next logical move for the player. |
Revision as of 22:53, 4 October 2013