Team:ETH Zurich/Flagging

From 2013.igem.org

(Difference between revisions)
Line 12: Line 12:
[[File:Flaggingcoli.png|900px|center|thumb|<b>Figure 1. Different flagging options</b>]]
[[File:Flaggingcoli.png|900px|center|thumb|<b>Figure 1. Different flagging options</b>]]
-
After the regional Jamboree , we included an extra feature in our system. In the computer game, the player can un-flag a flagged square in case of uncertainty. This option has been included in the bio-game as well. In order to <b>flag a colony, the player can add a prussian <b>blue dye</b> and marks the colony as blue. To <b>un-flag</b> this flagged colony, an <b>enzyme solution</b> can be added that de-colorizes this  dye. This way un-flagging a colony can be done in our extended game system.
+
After the regional Jamboree , we included an extra feature in our system. In the computer game, the player can un-flag a flagged square in case of uncertainty. This option has been included in the bio-game as well. In order to <b>flag a colony</b>, the player can add a prussian <b>blue dye</b> and marks the colony as blue. To <b>un-flag</b> this flagged colony, an <b>enzyme solution</b> can be added that de-colorizes this  dye. This way un-flagging a colony can be done in our extended game system.
Well. you can always choose to flag by the green color or you can also flag/un-flag with the dye/enzyme pair. The more , the merrier!  
Well. you can always choose to flag by the green color or you can also flag/un-flag with the dye/enzyme pair. The more , the merrier!  
<br clear="all"/>
<br clear="all"/>
{{:Team:ETH_Zurich/templates/footer}}
{{:Team:ETH_Zurich/templates/footer}}

Revision as of 22:59, 28 October 2013

Header2.png
80px-Eth igem logo.png

Flagging


In the computer game Minesweeper, the player has an option to flag a square. By doing so, you mark a square with a flag. This is helpful for the player to flag a square that is a mine square as this prevents the player from clicking on the flagged square.
We incorporate this feature of flagging in Colisweeper too. The player has an option to flag a colony. To do this, the the flagging solution is pipetted on to a colony. If the colony turns in to green color , the colony has been flagged. To see more about playing see this. The colony turns green due to the genomic hydrolase lacZ present in mines and non-mine colonies.

Figure 1. Different flagging options

After the regional Jamboree , we included an extra feature in our system. In the computer game, the player can un-flag a flagged square in case of uncertainty. This option has been included in the bio-game as well. In order to flag a colony, the player can add a prussian blue dye and marks the colony as blue. To un-flag this flagged colony, an enzyme solution can be added that de-colorizes this dye. This way un-flagging a colony can be done in our extended game system. Well. you can always choose to flag by the green color or you can also flag/un-flag with the dye/enzyme pair. The more , the merrier!