Team:ETH Zurich

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[[File:Gold-medal.png|right|100px|link=https://2013.igem.org/Team:ETH_Zurich/achievements]] <html><a href="http://minesweeperonline.com/" target="_Blank">Play Minesweeper here !</a></html>
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<li><b><br>Colisweeper</b><br><br> Colisweeper is an interactive, biological version of the Minesweeper computer game.
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<li><b>Colisweeper</b><br> Colisweeper is an interactive, biological version of the computer game Minesweeper. The goal is to clear an agar “minefield” without detonating the mines. Genetically engineered <i>Escherichia coli</i> colonies are used as mines and non-mines. Mines secrete the signaling molecule AHL whereas non-mines process the signal. To distinguish different AHL-levels, a library of P<sub>LuxR</sub> promoters with various AHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines.<br><br> The slideshow covers all aspects of our project. Feel free to <b>CLICK ON ANY PICTURE</b> in <b>ANY SLIDESHOW</b> to navigate to the description page.<br><br> CLICK ON THE START BUTTON OF THE FIRST SLIDE TO SEE OUR VIDEO
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The goal is to clear an agar “minefield” without detonating the mines. Genetically engineered <i>Escherichia coli</i> colonies are used as mines and non-mines. Mines secrete the signaling molecule OHHL whereas non-mines process the signal. To distinguish between OHHL-levels, a library of P<sub>LuxR</sub> promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines.
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<li><b><br>Colisweeper video</b><br><br> Check out the animation of our bio-game Colisweeper! </li>
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<li><b><br> The computer game Minesweeper</b><br><br>
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<li><b><br>How to play Colisweeper</b><br><br> Initially, an agar plate is prepared with mine and non mine colonies in the hexagonal grid pattern. To play the game, the player pipettes a solution on to a colony of choice. The color developed on this colony will determine the next move for the player. If the playing solution is pipetted on a colony and it turns yellow, salmon or magenta; this indicates zero,one or two mines respectively adjacent to the played colony. In case a mine colony is encountered, the colony turns blue and the game is over. If the player decides to flag a mine colony, the flagging solution is pipetted that turns the colony green in color. This way the color logic gives the player cue for the next move in the game.
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The computer game consists of a grid with hidden squares that can be mines or non-mines. The goal of the game is to clear the field without detonating the mines. A square identity  is revealed by left clicking on it: the underlying digit represent the number of adjacent mines. The player uses this information to decide which squares  is a potential mine and flags it. A square can be flagged by a right click. The game is won when all the mines and only the mines are flagged. If a mine is left clicked all the other mines are revealed and the game is over.
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<li><b><br>Gameplay</b><br><br>To play Colisweeper, the player has to pipette a colorless substrate onto a colony on the agar minefield. Each move requires the player to choose between two substrates . Adding the <b>Playing</b> substrate mix reveals  the identity of the colony, showing  if it is a mine or a safe colony and, in the latter case, the number of surrounding mines. The <b>Flagging</b> substrate is used to mark colonies suspected to be mines. Addition of either substrate produces a defined colored product within minutes, allowing a quick identification of the “played” colony.<br>
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<li><b><br>Information Processing</b><br><br> Sender cells (mines) express LuxI protein, which catalyzes the production of a small signalling molecule, called AHL. This molecule diffuses through the agar plate and reaches the receiver cells called non-mine colonies. These colonies are designed to distinguish different concentrations of AHL and translate this analog information into the expression of different sets of reporter enzymes. The continuous signal is digitized through a set of mutated P<sub>LuxR</sub> promoters with different AHL sensitivities acting as highpass filters.  
</li>
</li>
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<li><b><br>Information Processing</b><br><br> Sender cells (mines) express LuxR protein, which catalyzes the production of a small molecule, called OHHL. This molecule diffuses through the agar plate and reaches the receiver cells called non-mine colonies. These colonies are designed to distinguish between different concentrations of the signaling molecule OHHL and translate this analog information into the expression of different sets of reporters. The continuous signal is digitized through a set of mutated LuxR promoters with different OHHL sensitivities acting as highpass filters.  
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<li><b><br>From Minesweeper to Colisweeper </b><br><br> Mines secrete the signaling molecule AHL which diffuses through the agar and is processed by neighboring non-mine colonies. High-pass filters were constructed to control the expression of different orthogonal hydrolase enzymes in non-mines. Promoters that serve as high-pass filters were tuned to express hydrolases depending on the concentration of the AHL molecules from the surrounding mines. The colors yellow, salmon and magenta corresponds to zero, one and two mines around a colony. Additionally, the mines express their own hydrolase which when added with the multi-substrate gives blue color. The genomic expression of <i>lacZ</i> enables the flagging of both mines and non mine colonies turning the colonies green.  
</li>
</li>
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<li><b><br>Hydrolase Reactions</b><br><br> As a reporter system we use a set of orthogonal hydrolases: alkaline phosphatase (<i>phoA</i>), β-galactosidase (<i>lacZ</i>), acetylesterase (<i>aes</i>), β-N-Acetylglucosaminidase (<i>nagZ</i>) and β-glucuronidase (<i>gusA</i>). Each hydrolase can react with its respective substrate within minutes resulting in a fast, colorful output. Quick response times and the ability to read the output without using instruments are essentials for a fast gameplay.
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<li><b><br>Hydrolase Reactions</b><br><br> As a reporter system we use a set of orthogonal hydrolase enzymes: alkaline phosphatase (<i>phoA</i>), β-galactosidase (<i>lacZ</i>), acetylesterase (<i>aes</i>), β-N-Acetylglucosaminidase (<i>nagZ</i>) and β-glucuronidase (<i>gusA</i>). Each hydrolase can react with its respective substrate within minutes resulting in a fast, colorful output. Quick response times and the ability to read the output without using instruments are essentials for a fast gameplay.</li>
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<li><b><br>From Minesweeper to Colisweeper </b><br><br> Mines secrete the signaling molecule OHHL whereas non-mines process the signal after diffusion of OHHL through the agar. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines. These were tuned to express hydrolases depending on the concentration of the OHHL molecules from the surrounding mines. The colors yellow, salmon and magenta corresponds to zero, one and two mines around a colony. Additionally, the mines express their own hydrolase which when added with the multi-substrate gives blue color. The constant expression of ''lacZ'' enables the flagging of both mines and non mine colonies turning the colonies green.  
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<li><b><br>The Model</b><br><br>As our bio-game is based on processing the AHL concentration in the non-mine colonies, the diffusion of AHL in the agar is vital to the system. The diffusion was modeled by carrying out simulations to determine the time and distance of diffusion. We also modeled synthesis, regulation and degradation reactions of the proteins involved in our genetic circuits. To account for both processes: diffusion and reactions; we developed a spatio-temporal model in two dimensions comprised by three modules: mines, receivers, and the agar plate. Finite element methods were used to solve the system of partial differential equations (PDEs). Our model turned out to be very valuable in the circuit refinement and the design of experiments. Moreover, we continually improve out model by incorporating parameters from our own experimental data.
</li>
</li>
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<li><b><br>The Model</b><br><br>As our bio-game is based on processing the OHHL concentration in the non-mine colonies, the diffusion of OHHL in the agar is vital to the system. The diffusion was modeled by carrying out simulations to determine the time and distance of diffusion. In addition to OHHL diffusion, we modeled synthesis, regulation and degradation reactions of the proteins involved in our genetic circuits. To account for both processes: diffusion and reactions; we developed a spatio-temporal model in two dimensions comprised by three modules: mines, receivers, and the agar plate. Finite element methods were used to solve the system of partial differential equations (PDEs).  
+
<li><b><br>Experimental Results</b><br><br> Diffusion experiments were performed to determine the time and distance of AHL diffusion between colonies in the agar mine-grid. A symbiotic relation between experiment and model proved to be beneficial. As proof-of-principle, we set up diffusion experiments using GFP as reporter. The LuxR promoter from the registry was mutated to obtain a library of P<sub>LuxR</sub> promoters with different sensitivities in order to distinguish different AHL levels. Initial tests suggested leaky reporter expression in the uninduced colonies. As a solution to this problem, we use glucose to shut down the P<sub>lac</sub>promoter and a positive feedback loop using lacI under the P<sub>LuxL</sub> promoter. Meanwhile we characterize the biobricks using Michealis-Menten kinetics and flow cytometry.
</li>
</li>
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<li><b><br>Theory and Biology</b><br><br>
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<li><b><br>Human practice</b><br><br>We analyze the concept of gamification in synthetic biology, describing many examples where common games are played in a new way or where games are used as research tools. We discuss possible consequences for synthetic biology and show how Colisweeper could be used for awareness raising. For this purpose we designed a Colisweeper Laboratory Course Kit and we propose an idea of a web-based Colisweeper platform enabling people from across the world to play against each other using a remotely controlled robot.
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Our model turned out to be very valuable in the circuit refinement and the design of experiments. Moreover, we continually improve out model by incorporating parameters from our own experimental data.
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</li>
</li>
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<li><b><br>High pass filter</b><br><br>To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL/luxR sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines.
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<li><b><br>Team</b><br><br>We are a team of seven highly motivated Bachelor- and Master Students at ETH Zurich pursuing various fields such as Biotechnology,  Biomedical Engineering, Neurobiology and Bioinformatics. The iGEM project is carried out at one of the youngest departments of ETHZ located in Basel-Department of Biosystems Science and Engineering - flourishing in interdisciplinary biological research. If you're around Basel, make sure to visit our team's lab to play the bio-game Colisweeper!
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<li><b><br>Human practice</b><br><br>Inspired by our Colisweeper project, we analyzed the relationship between synthetic biology and games. For one thing synthetic biology can be used to play common games in a new way, possibly for educational purposes or as a basis for proof-of-principle experiments for new circuits. More recently synthetic biologists also started to use games as a research tool, an innovative approach to make use of crowd-sourcing and distributed computing. We want to find correlations and discuss possible consequences for Synthetic Biology.
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<li><b><br>Team</b><br><br>We are a team of seven highly motivated Bachelor- and Master Students at ETH Zürich pursuing various fields such as Biotechnology,  Biomedical Engineering, Neurobiology and Bioinformatics. The iGEM project is carried out at one of the youngest departments of ETHZ located in Basel-Department of Biosystems Science and Engineering - flourishing in interdisciplinary biological research. If you're around Basel, make sure to visit our team's lab to play the bio-game Colisweeper!
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       <a href="https://2013.igem.org/Team:ETH_Zurich/Play"><img src="https://static.igem.org/mediawiki/2013/a/ab/Playthegame2.png"/></a>  
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      <a href="https://2013.igem.org/Team:ETH_Zurich/Circuit"><img src="https://static.igem.org/mediawiki/2013/b/b2/Colisweepercircuitfinal.png"/></a>
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Latest revision as of 01:49, 29 October 2013

Header2.png
80px-Eth igem logo.png

Minesweeperheader.png

Gold-medal.png
Play Minesweeper here !

  • Colisweeper
    Colisweeper is an interactive, biological version of the computer game Minesweeper. The goal is to clear an agar “minefield” without detonating the mines. Genetically engineered Escherichia coli colonies are used as mines and non-mines. Mines secrete the signaling molecule AHL whereas non-mines process the signal. To distinguish different AHL-levels, a library of PLuxR promoters with various AHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines.

    The slideshow covers all aspects of our project. Feel free to CLICK ON ANY PICTURE in ANY SLIDESHOW to navigate to the description page.

    CLICK ON THE START BUTTON OF THE FIRST SLIDE TO SEE OUR VIDEO

  • How to play Colisweeper


    Initially, an agar plate is prepared with mine and non mine colonies in the hexagonal grid pattern. To play the game, the player pipettes a solution on to a colony of choice. The color developed on this colony will determine the next move for the player. If the playing solution is pipetted on a colony and it turns yellow, salmon or magenta; this indicates zero,one or two mines respectively adjacent to the played colony. In case a mine colony is encountered, the colony turns blue and the game is over. If the player decides to flag a mine colony, the flagging solution is pipetted that turns the colony green in color. This way the color logic gives the player cue for the next move in the game.

  • Information Processing


    Sender cells (mines) express LuxI protein, which catalyzes the production of a small signalling molecule, called AHL. This molecule diffuses through the agar plate and reaches the receiver cells called non-mine colonies. These colonies are designed to distinguish different concentrations of AHL and translate this analog information into the expression of different sets of reporter enzymes. The continuous signal is digitized through a set of mutated PLuxR promoters with different AHL sensitivities acting as highpass filters.

  • From Minesweeper to Colisweeper


    Mines secrete the signaling molecule AHL which diffuses through the agar and is processed by neighboring non-mine colonies. High-pass filters were constructed to control the expression of different orthogonal hydrolase enzymes in non-mines. Promoters that serve as high-pass filters were tuned to express hydrolases depending on the concentration of the AHL molecules from the surrounding mines. The colors yellow, salmon and magenta corresponds to zero, one and two mines around a colony. Additionally, the mines express their own hydrolase which when added with the multi-substrate gives blue color. The genomic expression of lacZ enables the flagging of both mines and non mine colonies turning the colonies green.

  • Hydrolase Reactions


    As a reporter system we use a set of orthogonal hydrolase enzymes: alkaline phosphatase (phoA), β-galactosidase (lacZ), acetylesterase (aes), β-N-Acetylglucosaminidase (nagZ) and β-glucuronidase (gusA). Each hydrolase can react with its respective substrate within minutes resulting in a fast, colorful output. Quick response times and the ability to read the output without using instruments are essentials for a fast gameplay.

  • The Model


    As our bio-game is based on processing the AHL concentration in the non-mine colonies, the diffusion of AHL in the agar is vital to the system. The diffusion was modeled by carrying out simulations to determine the time and distance of diffusion. We also modeled synthesis, regulation and degradation reactions of the proteins involved in our genetic circuits. To account for both processes: diffusion and reactions; we developed a spatio-temporal model in two dimensions comprised by three modules: mines, receivers, and the agar plate. Finite element methods were used to solve the system of partial differential equations (PDEs). Our model turned out to be very valuable in the circuit refinement and the design of experiments. Moreover, we continually improve out model by incorporating parameters from our own experimental data.

  • Experimental Results


    Diffusion experiments were performed to determine the time and distance of AHL diffusion between colonies in the agar mine-grid. A symbiotic relation between experiment and model proved to be beneficial. As proof-of-principle, we set up diffusion experiments using GFP as reporter. The LuxR promoter from the registry was mutated to obtain a library of PLuxR promoters with different sensitivities in order to distinguish different AHL levels. Initial tests suggested leaky reporter expression in the uninduced colonies. As a solution to this problem, we use glucose to shut down the Placpromoter and a positive feedback loop using lacI under the PLuxL promoter. Meanwhile we characterize the biobricks using Michealis-Menten kinetics and flow cytometry.

  • Human practice


    We analyze the concept of gamification in synthetic biology, describing many examples where common games are played in a new way or where games are used as research tools. We discuss possible consequences for synthetic biology and show how Colisweeper could be used for awareness raising. For this purpose we designed a Colisweeper Laboratory Course Kit and we propose an idea of a web-based Colisweeper platform enabling people from across the world to play against each other using a remotely controlled robot.

  • Team


    We are a team of seven highly motivated Bachelor- and Master Students at ETH Zurich pursuing various fields such as Biotechnology, Biomedical Engineering, Neurobiology and Bioinformatics. The iGEM project is carried out at one of the youngest departments of ETHZ located in Basel-Department of Biosystems Science and Engineering - flourishing in interdisciplinary biological research. If you're around Basel, make sure to visit our team's lab to play the bio-game Colisweeper!