Team:TU-Munich/Flot.js
From 2013.igem.org
Revision as of 11:55, 23 October 2013 by ChristopherW (Talk | contribs)
/* Javascript plotting library for jQuery, version 0.9.0-alpha.
Copyright (c) 2007-2013 IOLA and Ole Laursen. Licensed under the MIT license.
- /
(function($) {
// A jquery-esque isNumeric method since we currently support 1.4.4 // and $.isNumeric was introduced on in 1.7 var isNumeric = $.isNumeric || function(obj) { return obj - parseFloat( obj ) >= 0; };
/////////////////////////////////////////////////////////////////////////// // The Canvas object is a wrapper around an HTML5 <canvas> tag. // // @constructor // @param {string} cls List of classes to apply to the canvas. // @param {element} container Element onto which to append the canvas. // // Requiring a container is a little iffy, but unfortunately canvas // operations don't work unless the canvas is attached to the DOM.
function Canvas(cls, container) {
var element = container.children("." + cls)[0];
if (element == null) {
element = document.createElement("canvas"); element.className = cls;
$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 }) .appendTo(container);
// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas
if (!element.getContext) { if (window.G_vmlCanvasManager) { element = window.G_vmlCanvasManager.initElement(element); } else { throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode."); } } }
this.element = element;
var context = this.context = element.getContext("2d");
// Determine the screen's ratio of physical to device-independent // pixels. This is the ratio between the canvas width that the browser // advertises and the number of pixels actually present in that space.
// The iPhone 4, for example, has a device-independent width of 320px, // but its screen is actually 640px wide. It therefore has a pixel // ratio of 2, while most normal devices have a ratio of 1.
var devicePixelRatio = window.devicePixelRatio || 1, backingStoreRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;
this.pixelRatio = devicePixelRatio / backingStoreRatio;
// Size the canvas to match the internal dimensions of its container
this.resize(container.width(), container.height());
// Collection of HTML div layers for text overlaid onto the canvas
this.textContainer = null; this.text = {};
// Cache of text fragments and metrics, so we can avoid expensively // re-calculating them when the plot is re-rendered in a loop.
this._textCache = {}; }
// Resizes the canvas to the given dimensions. // // @param {number} width New width of the canvas, in pixels. // @param {number} width New height of the canvas, in pixels.
Canvas.prototype.resize = function(width, height) {
if (width <= 0 || height <= 0) { throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height); }
var element = this.element, context = this.context, pixelRatio = this.pixelRatio;
// Resize the canvas, increasing its density based on the display's // pixel ratio; basically giving it more pixels without increasing the // size of its element, to take advantage of the fact that retina // displays have that many more pixels in the same advertised space.
// Resizing should reset the state (excanvas seems to be buggy though)
if (this.width !== width) { element.width = width * pixelRatio; element.style.width = width + "px"; this.width = width; }
if (this.height !== height) { element.height = height * pixelRatio; element.style.height = height + "px"; this.height = height; }
// Save the context, so we can reset in case we get replotted. The // restore ensure that we're really back at the initial state, and // should be safe even if we haven't saved the initial state yet.
context.restore(); context.save();
// Scale the coordinate space to match the display density; so even though we // may have twice as many pixels, we still want lines and other drawing to // appear at the same size; the extra pixels will just make them crisper.
context.scale(pixelRatio, pixelRatio); };
// Clears the entire canvas area, not including any overlaid HTML text
Canvas.prototype.clear = function() { this.context.clearRect(0, 0, this.width, this.height); };
// Finishes rendering the canvas, including managing the text overlay.
Canvas.prototype.render = function() {
var cache = this._textCache;
// For each text layer, add elements marked as active that haven't // already been rendered, and remove those that are no longer active.
for (var layerKey in cache) { if (Object.prototype.hasOwnProperty.call(cache, layerKey)) {
var layer = this.getTextLayer(layerKey), layerCache = cache[layerKey];
layer.hide();
for (var styleKey in layerCache) { if (Object.prototype.hasOwnProperty.call(layerCache, styleKey)) { var styleCache = layerCache[styleKey]; for (var angleKey in styleCache) { if (Object.prototype.hasOwnProperty.call(styleCache, angleKey)) { var angleCache = styleCache[angleKey]; for (var key in angleCache) { if (Object.prototype.hasOwnProperty.call(angleCache, key)) {
var positions = angleCache[key].positions;
for (var i = 0, position; position = positions[i]; i++) { if (position.active) { if (!position.rendered) { layer.append(position.element); position.rendered = true; } } else { positions.splice(i--, 1); if (position.rendered) { position.element.detach(); } } }
if (positions.length === 0) { delete angleCache[key]; } } } } } } }
layer.show(); } } };
// Creates (if necessary) and returns the text overlay container. // // @param {string} classes String of space-separated CSS classes used to // uniquely identify the text layer. // @return {object} The jQuery-wrapped text-layer div.
Canvas.prototype.getTextLayer = function(classes) {
var layer = this.text[classes];
// Create the text layer if it doesn't exist
if (layer == null) {
// Create the text layer container, if it doesn't exist
if (this.textContainer == null) {this.textContainer = $("")
.css({ position: "absolute", top: 0, left: 0, bottom: 0, right: 0, "font-size": "smaller", color: "#545454" }) .insertAfter(this.element); }layer = this.text[classes] = $("")
.addClass(classes) .css({ position: "absolute", top: 0, left: 0, bottom: 0, right: 0 }) .appendTo(this.textContainer); }
return layer; };
// Creates (if necessary) and returns a text info object. // // The object looks like this: // // { // width: Width of the text's wrapper div. // height: Height of the text's wrapper div. // element: The jQuery-wrapped HTML div containing the text. // positions: Array of positions at which this text is drawn. // } // // The positions array contains objects that look like this: // // { // active: Flag indicating whether the text should be visible. // rendered: Flag indicating whether the text is currently visible. // element: The jQuery-wrapped HTML div containing the text. // x: X coordinate at which to draw the text. // y: Y coordinate at which to draw the text. // } // // Each position after the first receives a clone of the original element. // // The idea is that that the width, height, and general 'identity' of the // text is constant no matter where it is placed; the placements are a // secondary property. // // Canvas maintains a cache of recently-used text info objects; getTextInfo // either returns the cached element or creates a new entry. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {string} text Text string to retrieve info for. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which to rotate the text, in degrees. // @param {number=} width Maximum width of the text before it wraps. // @return {object} a text info object.
Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {
var textStyle, layerCache, styleCache, angleCache, info;
text = "" + text; // Cast to string in case we have a number or such angle = (360 + (angle || 0)) % 360; // Normalize the angle to 0...359
// If the font is a font-spec object, generate a CSS font definition
if (typeof font === "object") { textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family; } else { textStyle = font; }
// Retrieve or create the caches for the text's layer, style, and angle
layerCache = this._textCache[layer]; if (layerCache == null) { layerCache = this._textCache[layer] = {}; }
styleCache = layerCache[textStyle]; if (styleCache == null) { styleCache = layerCache[textStyle] = {}; }
angleCache = styleCache[angle]; if (angleCache == null) { angleCache = styleCache[angle] = {}; }
info = angleCache[text];
// If we can't find a matching element in our cache, create a new one
if (info == null) {var element = $("").html(text)
.css({ position: "absolute", "max-width": width, top: -9999 }) .appendTo(this.getTextLayer(layer));
if (typeof font === "object") { element.css({ font: textStyle, color: font.color }); } else if (typeof font === "string") { element.addClass(font); }
// Save the original dimensions of the text; we'll modify these // later to take into account rotation, if there is any.
var textWidth = element.outerWidth(true), textHeight = element.outerHeight(true);
// Apply rotation to the text using CSS3/IE matrix transforms
// Note how we also set the element's width, as a work-around for // the way most browsers resize the div on rotate, which may cause // the contents to wrap differently. The extra +1 is because IE // rounds the width differently and needs a little extra help.
if (angle) {
var radians = angle * Math.PI / 180, sin = Math.sin(radians), cos = Math.cos(radians), a = cos.toFixed(6), // Use fixed-point so these don't b = (-sin).toFixed(6), // show up in scientific notation c = sin.toFixed(6), // when we add them to the string transformRule;
if ($.support.leadingWhitespace) {
// The transform origin defaults to '50% 50%', producing // blurry text on some browsers (Chrome) when the width or // height happens to be odd, making 50% fractional. Avoid // this by setting the origin to rounded values.
var cx = textWidth / 2, cy = textHeight / 2, transformOrigin = Math.floor(cx) + "px " + Math.floor(cy) + "px";
// Transforms alter the div's appearance without changing // its origin. This will make it difficult to position it // later, since we'll be positioning the new bounding box // with respect to the old origin. We can work around this // by adding a translation to align the new bounding box's // top-left corner with the origin, using the same matrix.
// Rather than examining all four points, we can use the // angle to figure out in advance which two points are in // the top-left quadrant; we can then use the x-coordinate // of the first (left-most) point and the y-coordinate of // the second (top-most) point as the bounding box corner.
var x, y; if (angle < 90) { x = Math.floor(cx * cos + cy * sin - cx); y = Math.floor(cx * sin + cy * cos - cy); } else if (angle < 180) { x = Math.floor(cy * sin - cx * cos - cx); y = Math.floor(cx * sin - cy * cos - cy); } else if (angle < 270) { x = Math.floor(-cx * cos - cy * sin - cx); y = Math.floor(-cx * sin - cy * cos - cy); } else { x = Math.floor(cx * cos - cy * sin - cx); y = Math.floor(cy * cos - cx * sin - cy); }
transformRule = "matrix(" + a + "," + c + "," + b + "," + a + "," + x + "," + y + ")";
element.css({ width: textWidth + 1, transform: transformRule, "-o-transform": transformRule, "-ms-transform": transformRule, "-moz-transform": transformRule, "-webkit-transform": transformRule, "transform-origin": transformOrigin, "-o-transform-origin": transformOrigin, "-ms-transform-origin": transformOrigin, "-moz-transform-origin": transformOrigin, "-webkit-transform-origin": transformOrigin });
} else {
// The IE7/8 matrix filter produces very ugly aliasing for // text with a transparent background. Using a solid color // greatly improves text clarity, although it does result // in ugly boxes for plots using a non-white background.
// TODO: Instead of white use the actual background color? // This still wouldn't solve the problem when the plot has // a gradient background, but it would at least help.
transformRule = "progid:DXImageTransform.Microsoft.Matrix(M11=" + a + ", M12=" + b + ", M21=" + c + ", M22=" + a + ",sizingMethod='auto expand')";
element.css({ width: textWidth + 1, filter: transformRule, "-ms-filter": transformRule, "background-color": "#fff" }); }
// Compute the final dimensions of the text's bounding box
var ac = Math.abs(cos), as = Math.abs(sin), originalWidth = textWidth; textWidth = Math.round(ac * textWidth + as * textHeight); textHeight = Math.round(as * originalWidth + ac * textHeight); }
info = angleCache[text] = { width: textWidth, height: textHeight, element: element, positions: [] };
element.detach(); }
return info; };
// Adds a text string to the canvas text overlay. // // The text isn't drawn immediately; it is marked as rendering, which will // result in its addition to the canvas on the next render pass. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {number} x X coordinate at which to draw the text. // @param {number} y Y coordinate at which to draw the text. // @param {string} text Text string to draw. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which to rotate the text, in degrees. // @param {number=} width Maximum width of the text before it wraps. // @param {string=} halign Horizontal alignment of the text; either "left", // "center" or "right". // @param {string=} valign Vertical alignment of the text; either "top", // "middle" or "bottom".
Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {
var info = this.getTextInfo(layer, text, font, angle, width), positions = info.positions;
// Tweak the div's position to match the text's alignment
if (halign === "center") { x -= info.width / 2; } else if (halign === "right") { x -= info.width; }
if (valign === "middle") { y -= info.height / 2; } else if (valign === "bottom") { y -= info.height; }
// Determine whether this text already exists at this position. // If so, mark it for inclusion in the next render pass.
for (var i = 0, position; position = positions[i]; i++) { if (position.x === x && position.y === y) { position.active = true; return; } }
// If the text doesn't exist at this position, create a new entry
// For the very first position we'll re-use the original element, // while for subsequent ones we'll clone it.
position = { active: true, rendered: false, element: positions.length ? info.element.clone() : info.element, x: x, y: y };
positions.push(position);
// Move the element to its final position within the container
position.element.css({ top: Math.round(y), left: Math.round(x), "text-align": halign // In case the text wraps }); };
// Removes one or more text strings from the canvas text overlay. // // If no parameters are given, all text within the layer is removed. // // Note that the text is not immediately removed; it is simply marked as // inactive, which will result in its removal on the next render pass. // This avoids the performance penalty for 'clear and redraw' behavior, // where we potentially get rid of all text on a layer, but will likely // add back most or all of it later, as when redrawing axes, for example. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {number=} x X coordinate of the text. // @param {number=} y Y coordinate of the text. // @param {string=} text Text string to remove. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which the text is rotated, in degrees. // Angle is currently unused, it will be implemented in the future.
Canvas.prototype.removeText = function(layer, x, y, text, font, angle) { var i, positions, position; if (text == null) { var layerCache = this._textCache[layer]; if (layerCache != null) { for (var styleKey in layerCache) { if (Object.prototype.hasOwnProperty.call(layerCache, styleKey)) { var styleCache = layerCache[styleKey]; for (var angleKey in styleCache) { if (Object.prototype.hasOwnProperty.call(styleCache, angleKey)) { var angleCache = styleCache[angleKey]; for (var key in angleCache) { if (Object.prototype.hasOwnProperty.call(angleCache, key)) { positions = angleCache[key].positions; for (i = 0; position = positions[i]; i++) { position.active = false; } } } } } } } } } else { positions = this.getTextInfo(layer, text, font, angle).positions; for (i = 0; position = positions[i]; i++) { if (position.x === x && position.y === y) { position.active = false; } } } };
/////////////////////////////////////////////////////////////////////////// // The top-level container for the entire plot.
function Plot(placeholder, data_, options_, plugins) { // data is on the form: // [ series1, series2 ... ] // where series is either just the data as [ [x1, y1], [x2, y2], ... ] // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }
var series = [], options = { // the color theme used for graphs colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"], legend: { show: true, noColumns: 1, // number of colums in legend table labelFormatter: null, // fn: string -> string labelBoxBorderColor: "#ccc", // border color for the little label boxes container: null, // container (as jQuery object) to put legend in, null means default on top of graph position: "ne", // position of default legend container within plot margin: 5, // distance from grid edge to default legend container within plot backgroundColor: null, // null means auto-detect backgroundOpacity: 0.85, // set to 0 to avoid background sorted: null // default to no legend sorting }, xaxis: {
show: null, // null = auto-detect, true = always, false = never position: "bottom", // or "top" mode: null, // null or "time"
color: null, // base color, labels, ticks font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
min: null, // min. value to show, null means set automatically max: null, // max. value to show, null means set automatically autoscaleMargin: null, // margin in % to add if auto-setting min/max
transform: null, // null or f: number -> number to transform axis inverseTransform: null, // if transform is set, this should be the inverse function
ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks tickSize: null, // number or [number, "unit"] minTickSize: null, // number or [number, "unit"] tickFormatter: null, // fn: number -> string tickDecimals: null, // no. of decimals, null means auto
tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)" tickLength: null, // size in pixels of ticks, or "full" for whole line
tickWidth: null, // width of tick labels in pixels tickHeight: null, // height of tick labels in pixels tickFont: null, // null or font-spec object (see font, above)
label: null, // null or an axis label string labelFont: null, // null or font-spec object (see font, above) labelPadding: 2, // spacing between the axis and its label
reserveSpace: null, // whether to reserve space even if axis isn't shown alignTicksWithAxis: null // axis number or null for no sync }, yaxis: { position: "left", // or "right" autoscaleMargin: 0.02, labelPadding: 2 }, xaxes: [], yaxes: [], series: { points: { show: false, radius: 3, lineWidth: 2, // in pixels fill: true, fillColor: "#ffffff", strokeColor: null, symbol: "circle" // or callback }, lines: { // we don't put in show: false so we can see // whether lines were actively disabled lineWidth: 2, // in pixels fill: false, fillColor: null, steps: false // Omit 'zero', so we can later default its value to // match that of the 'fill' option. }, bars: { show: false, lineWidth: 2, // in pixels barWidth: 1, // in units of the x axis fill: true, fillColor: null, align: "left", // "left", "right", or "center" horizontal: false, zero: true }, shadowSize: 3, highlightColor: null }, grid: { show: true, aboveData: false, color: "#545454", // primary color used for outline and labels backgroundColor: null, // null for transparent, else color borderColor: null, // set if different from the grid color tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)" margin: 0, // distance from the canvas edge to the grid labelMargin: 5, // in pixels axisMargin: 8, // in pixels borderWidth: 2, // in pixels minBorderMargin: null, // in pixels, null means taken from points radius markings: null, // array of ranges or fn: axes -> array of ranges markingsColor: "#f4f4f4", markingsLineWidth: 2, // interactive stuff clickable: false, hoverable: false, autoHighlight: true, // highlight in case mouse is near mouseActiveRadius: 10 // how far the mouse can be away to activate an item }, interaction: { redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow }, hooks: {} }, surface = null, // the canvas for the plot itself overlay = null, // canvas for interactive stuff on top of plot eventHolder = null, // jQuery object that events should be bound to ctx = null, octx = null, xaxes = [], yaxes = [], plotOffset = { left: 0, right: 0, top: 0, bottom: 0}, plotWidth = 0, plotHeight = 0, hooks = { processOptions: [], processRawData: [], processDatapoints: [], processOffset: [], drawBackground: [], drawSeries: [], draw: [], bindEvents: [], drawOverlay: [], shutdown: [] }, plot = this;
// public functions plot.setData = setData; plot.setupGrid = setupGrid; plot.draw = draw; plot.getPlaceholder = function() { return placeholder; }; plot.getCanvas = function() { return surface.element; }; plot.getPlotOffset = function() { return plotOffset; }; plot.width = function () { return plotWidth; }; plot.height = function () { return plotHeight; }; plot.offset = function () { var o = eventHolder.offset(); o.left += plotOffset.left; o.top += plotOffset.top; return o; }; plot.getData = function () { return series; }; plot.getAxes = function () { var res = {}; $.each(xaxes.concat(yaxes), function (_, axis) { if (axis) { res[axis.direction + (axis.n !== 1 ? axis.n : "") + "axis"] = axis; } }); return res; }; plot.getXAxes = function () { return xaxes; }; plot.getYAxes = function () { return yaxes; }; plot.c2p = canvasToAxisCoords; plot.p2c = axisToCanvasCoords; plot.getOptions = function () { return options; }; plot.highlight = highlight; plot.unhighlight = unhighlight; plot.triggerRedrawOverlay = triggerRedrawOverlay; plot.pointOffset = function(point) { return { left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10), top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10) }; }; plot.shutdown = shutdown; plot.resize = function () { var width = placeholder.width(), height = placeholder.height(); surface.resize(width, height); overlay.resize(width, height); };
// public attributes plot.hooks = hooks;
// initialize initPlugins(plot); parseOptions(options_); setupCanvases(); setData(data_); setupGrid(); draw(); bindEvents();
function executeHooks(hook, args) { args = [plot].concat(args); for (var i = 0; i < hook.length; ++i) { hook[i].apply(this, args); } }
function initPlugins() {
// References to key classes, allowing plugins to modify them
var classes = { Canvas: Canvas };
for (var i = 0; i < plugins.length; ++i) { var p = plugins[i]; p.init(plot, classes); if (p.options) { $.extend(true, options, p.options); } } }
function parseOptions(opts) {
$.extend(true, options, opts);
// $.extend merges arrays, rather than replacing them. When less // colors are provided than the size of the default palette, we // end up with those colors plus the remaining defaults, which is // not expected behavior; avoid it by replacing them here.
if (opts && opts.colors) { options.colors = opts.colors; }
if (options.xaxis.color == null) { options.xaxis.color = $.color.parse(options.grid.color).scale("a", 0.22).toString(); } if (options.yaxis.color == null) { options.yaxis.color = $.color.parse(options.grid.color).scale("a", 0.22).toString(); }
if (options.xaxis.tickColor == null) { // grid.tickColor for back-compatibility options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color; } if (options.yaxis.tickColor == null) { // grid.tickColor for back-compatibility options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color; }
if (options.grid.borderColor == null) { options.grid.borderColor = options.grid.color; } if (options.grid.tickColor == null) { options.grid.tickColor = $.color.parse(options.grid.color).scale("a", 0.22).toString(); }
// Fill in defaults for axis options, including any unspecified // font-spec fields, if a font-spec was provided.
// If no x/y axis options were provided, create one of each anyway, // since the rest of the code assumes that they exist.
var i, axisOptions, axisCount, fontDefaults = { style: placeholder.css("font-style"), size: Math.round(0.8 * (+placeholder.css("font-size").replace("px", "") || 13)), variant: placeholder.css("font-variant"), weight: placeholder.css("font-weight"), family: placeholder.css("font-family") };
fontDefaults.lineHeight = fontDefaults.size * 1.15;
axisCount = options.xaxes.length || 1; for (i = 0; i < axisCount; ++i) {
axisOptions = options.xaxes[i]; if (axisOptions && !axisOptions.tickColor) { axisOptions.tickColor = axisOptions.color; }
// Compatibility with markrcote/flot-axislabels
if (axisOptions) { if (!axisOptions.label && axisOptions.axisLabel) { axisOptions.label = axisOptions.axisLabel; } if (!axisOptions.labelPadding && axisOptions.axisLabelPadding) { axisOptions.labelPadding = axisOptions.axisLabelPadding; } }
axisOptions = $.extend(true, {}, options.xaxis, axisOptions); options.xaxes[i] = axisOptions;
fontDefaults.color = axisOptions.color; if (axisOptions.font) { axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); } if (axisOptions.tickFont || axisOptions.font) { axisOptions.tickFont = $.extend({}, axisOptions.font || fontDefaults, axisOptions.tickFont); } if (axisOptions.label && (axisOptions.labelFont || axisOptions.font)) { axisOptions.labelFont = $.extend({}, axisOptions.font || fontDefaults, axisOptions.labelFont); } }
axisCount = options.yaxes.length || 1; for (i = 0; i < axisCount; ++i) {
axisOptions = options.yaxes[i]; if (axisOptions && !axisOptions.tickColor) { axisOptions.tickColor = axisOptions.color; }
// Compatibility with markrcote/flot-axislabels
if (axisOptions) { if (!axisOptions.label && axisOptions.axisLabel) { axisOptions.label = axisOptions.axisLabel; } if (!axisOptions.labelPadding && axisOptions.axisLabelPadding) { axisOptions.labelPadding = axisOptions.axisLabelPadding; } }
axisOptions = $.extend(true, {}, options.yaxis, axisOptions); options.yaxes[i] = axisOptions;
fontDefaults.color = axisOptions.color; if (axisOptions.font) { axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); } if (axisOptions.tickFont || axisOptions.font) { axisOptions.tickFont = $.extend({}, axisOptions.font || fontDefaults, axisOptions.tickFont); } if (axisOptions.label && (axisOptions.labelFont || axisOptions.font)) { axisOptions.labelFont = $.extend({}, axisOptions.font || fontDefaults, axisOptions.labelFont); } }
// backwards compatibility, to be removed in future if (options.xaxis.noTicks && options.xaxis.ticks == null) { options.xaxis.ticks = options.xaxis.noTicks; } if (options.yaxis.noTicks && options.yaxis.ticks == null) { options.yaxis.ticks = options.yaxis.noTicks; } if (options.x2axis) { options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis); options.xaxes[1].position = "top"; } if (options.y2axis) { options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis); options.yaxes[1].position = "right"; } if (options.grid.coloredAreas) { options.grid.markings = options.grid.coloredAreas; } if (options.grid.coloredAreasColor) { options.grid.markingsColor = options.grid.coloredAreasColor; } if (options.lines) { $.extend(true, options.series.lines, options.lines); } if (options.points) { $.extend(true, options.series.points, options.points); } if (options.bars) { $.extend(true, options.series.bars, options.bars); } if (options.shadowSize != null) { options.series.shadowSize = options.shadowSize; } if (options.highlightColor != null) { options.series.highlightColor = options.highlightColor; }
// save options on axes for future reference for (i = 0; i < options.xaxes.length; ++i) { getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i]; } for (i = 0; i < options.yaxes.length; ++i) { getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i]; }
// add hooks from options for (var n in hooks) { if (options.hooks[n] && options.hooks[n].length) { hooks[n] = hooks[n].concat(options.hooks[n]); } }
executeHooks(hooks.processOptions, [options]); }
function setData(d) { series = parseData(d); fillInSeriesOptions(); processData(); }
function parseData(d) { var res = []; for (var i = 0; i < d.length; ++i) { var s = $.extend(true, {}, options.series);
if (d[i].data != null) { s.data = d[i].data; // move the data instead of deep-copy delete d[i].data;
$.extend(true, s, d[i]);
d[i].data = s.data; } else { s.data = d[i]; } res.push(s); }
return res; }
function axisNumber(obj, coord) { var a = obj[coord + "axis"]; if (typeof a === "object") { // if we got a real axis, extract number a = a.n; } if (!isNumeric(a)) { a = 1; // default to first axis } return a; }
function allAxes() { // return flat array without annoying null entries return $.grep(xaxes.concat(yaxes), function (a) { return a; }); }
function canvasToAxisCoords(pos) { // return an object with x/y corresponding to all used axes var res = {}, i, axis; for (i = 0; i < xaxes.length; ++i) { axis = xaxes[i]; if (axis && axis.used) { res["x" + axis.n] = axis.c2p(pos.left); } }
for (i = 0; i < yaxes.length; ++i) { axis = yaxes[i]; if (axis && axis.used) { res["y" + axis.n] = axis.c2p(pos.top); } }
if (res.x1 !== undefined) { res.x = res.x1; } if (res.y1 !== undefined) { res.y = res.y1; }
return res; }
function axisToCanvasCoords(pos) { // get canvas coords from the first pair of x/y found in pos var res = {}, i, axis, key;
for (i = 0; i < xaxes.length; ++i) { axis = xaxes[i]; if (axis && axis.used) { key = "x" + axis.n; if (pos[key] == null && axis.n === 1) { key = "x"; }
if (pos[key] != null) { res.left = axis.p2c(pos[key]); break; } } }
for (i = 0; i < yaxes.length; ++i) { axis = yaxes[i]; if (axis && axis.used) { key = "y" + axis.n; if (pos[key] == null && axis.n === 1) { key = "y"; }
if (pos[key] != null) { res.top = axis.p2c(pos[key]); break; } } }
return res; }
function getOrCreateAxis(axes, number) { if (!axes[number - 1]) { axes[number - 1] = { n: number, // save the number for future reference direction: axes === xaxes ? "x" : "y", options: $.extend(true, {}, axes === xaxes ? options.xaxis : options.yaxis) }; }
return axes[number - 1]; }
function fillInSeriesOptions() {
var neededColors = series.length, maxIndex = -1, i;
// Subtract the number of series that already have fixed colors or // color indexes from the number that we still need to generate.
for (i = 0; i < series.length; ++i) { var sc = series[i].color; if (sc != null) { neededColors--; if (isNumeric(sc) && sc > maxIndex) { maxIndex = sc; } } }
// If any of the series have fixed color indexes, then we need to // generate at least as many colors as the highest index.
if (neededColors <= maxIndex) { neededColors = maxIndex + 1; }
// Generate all the colors, using first the option colors and then // variations on those colors once they're exhausted.
var c, colors = [], colorPool = options.colors, colorPoolSize = colorPool.length, variation = 0;
for (i = 0; i < neededColors; i++) {
c = $.color.parse(colorPool[i % colorPoolSize] || "#666");
// Each time we exhaust the colors in the pool we adjust // a scaling factor used to produce more variations on // those colors. The factor alternates negative/positive // to produce lighter/darker colors.
// Reset the variation after every few cycles, or else // it will end up producing only white or black colors.
if (i % colorPoolSize === 0 && i) { if (variation >= 0) { if (variation < 0.5) { variation = -variation - 0.2; } else { variation = 0; } } else { variation = -variation; } }
colors[i] = c.scale("rgb", 1 + variation); }
// Finalize the series options, filling in their colors
var colori = 0, s; for (i = 0; i < series.length; ++i) { s = series[i];
// assign colors if (s.color == null) { s.color = colors[colori].toString(); ++colori; } else if (isNumeric(s.color)) { s.color = colors[s.color].toString(); }
// turn on lines automatically in case nothing is set if (s.lines.show == null) { var v, show = true; for (v in s) { if (s[v] && s[v].show) { show = false; break; } } if (show) { s.lines.show = true; } }
// If nothing was provided for lines.zero, default it to match // lines.fill, since areas by default should extend to zero.
if (s.lines.zero == null) { s.lines.zero = !!s.lines.fill; }
// setup axes s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x")); s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y")); } }
function processData() { var topSentry = Number.POSITIVE_INFINITY, bottomSentry = Number.NEGATIVE_INFINITY, fakeInfinity = Number.MAX_VALUE, i, j, k, m, s, points, ps, val, f, p, data, format;
function updateAxis(axis, min, max) { if (min < axis.datamin && min !== -fakeInfinity) { axis.datamin = min; } if (max > axis.datamax && max !== fakeInfinity) { axis.datamax = max; } }
$.each(allAxes(), function (_, axis) { // init axis axis.datamin = topSentry; axis.datamax = bottomSentry; axis.used = false; });
for (i = 0; i < series.length; ++i) { s = series[i]; s.datapoints = { points: [] }; executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]); }
// first pass: clean and copy data for (i = 0; i < series.length; ++i) { s = series[i];
data = s.data; format = s.datapoints.format;
if (!format) { format = []; // find out how to copy format.push({ x: true, number: true, required: true }); format.push({ y: true, number: true, required: true });
if (s.bars.show || (s.lines.show && s.lines.fill)) { var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero)); format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale }); if (s.bars.horizontal) { delete format[format.length - 1].y; format[format.length - 1].x = true; } }
s.datapoints.format = format; }
if (s.datapoints.pointsize != null) { continue; // already filled in }
s.datapoints.pointsize = format.length;
ps = s.datapoints.pointsize; points = s.datapoints.points;
var insertSteps = s.lines.show && s.lines.steps; s.xaxis.used = s.yaxis.used = true;
for (j = k = 0; j < data.length; ++j, k += ps) { p = data[j];
var nullify = p == null; if (!nullify) { for (m = 0; m < ps; ++m) { val = p[m]; f = format[m];
if (f) { if (f.number && val != null) { val = +val; // convert to number if (isNaN(val)) { val = null; } else if (val === Infinity) { val = fakeInfinity; } else if (val === -Infinity) { val = -fakeInfinity; } }
if (val == null) { if (f.required) { nullify = true; }
if (f.defaultValue != null) { val = f.defaultValue; } } }
points[k + m] = val; } }
if (nullify) { for (m = 0; m < ps; ++m) { val = points[k + m]; if (val != null) { f = format[m]; // extract min/max info if (f.autoscale) { if (f.x) { updateAxis(s.xaxis, val, val); } if (f.y) { updateAxis(s.yaxis, val, val); } } } points[k + m] = null; } } else { // a little bit of line specific stuff that // perhaps shouldn't be here, but lacking // better means... if (insertSteps && k > 0 && points[k - ps] != null && points[k - ps] !== points[k] && points[k - ps + 1] !== points[k + 1]) { // copy the point to make room for a middle point for (m = 0; m < ps; ++m) { points[k + ps + m] = points[k + m]; }
// middle point has same y points[k + 1] = points[k - ps + 1];
// we've added a point, better reflect that k += ps; } } } }
// give the hooks a chance to run for (i = 0; i < series.length; ++i) { s = series[i];
executeHooks(hooks.processDatapoints, [ s, s.datapoints]); }
// second pass: find datamax/datamin for auto-scaling for (i = 0; i < series.length; ++i) { s = series[i]; points = s.datapoints.points; ps = s.datapoints.pointsize; format = s.datapoints.format;
var xmin = topSentry, ymin = topSentry, xmax = bottomSentry, ymax = bottomSentry;
for (j = 0; j < points.length; j += ps) { if (points[j] == null) { continue; }
for (m = 0; m < ps; ++m) { val = points[j + m]; f = format[m]; if (!f || f.autoscale === false || val === fakeInfinity || val === -fakeInfinity) { continue; }
if (f.x) { if (val < xmin) { xmin = val; } if (val > xmax) { xmax = val; } } if (f.y) { if (val < ymin) { ymin = val; } if (val > ymax) { ymax = val; } } } }
if (s.bars.show) { // make sure we got room for the bar on the dancing floor var delta;
switch (s.bars.align) { case "left": delta = 0; break; case "right": delta = -s.bars.barWidth; break; case "center": delta = -s.bars.barWidth / 2; break; default: throw new Error("Invalid bar alignment: " + s.bars.align); }
if (s.bars.horizontal) { ymin += delta; ymax += delta + s.bars.barWidth; } else { xmin += delta; xmax += delta + s.bars.barWidth; } }
updateAxis(s.xaxis, xmin, xmax); updateAxis(s.yaxis, ymin, ymax); }
$.each(allAxes(), function (_, axis) { if (axis.datamin === topSentry) { axis.datamin = null; } if (axis.datamax === bottomSentry) { axis.datamax = null; } }); }
function setupCanvases() {
// Make sure the placeholder is clear of everything except canvases // from a previous plot in this container that we'll try to re-use.
placeholder.css("padding", 0) // padding messes up the positioning .children(":not(.flot-base,.flot-overlay)").remove();
if (placeholder.css("position") === "static") { placeholder.css("position", "relative"); // for positioning labels and overlay }
surface = new Canvas("flot-base", placeholder); overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
ctx = surface.context; octx = overlay.context;
// define which element we're listening for events on eventHolder = $(overlay.element).unbind();
// If we're re-using a plot object, shut down the old one
var existing = placeholder.data("plot");
if (existing) { existing.shutdown(); overlay.clear(); }
// save in case we get replotted placeholder.data("plot", plot); }
function bindEvents() { // bind events if (options.grid.hoverable) { eventHolder.mousemove(onMouseMove);
// Use bind, rather than .mouseleave, because we officially // still support jQuery 1.2.6, which doesn't define a shortcut // for mouseenter or mouseleave. This was a bug/oversight that // was fixed somewhere around 1.3.x. We can return to using // .mouseleave when we drop support for 1.2.6.
eventHolder.bind("mouseleave", onMouseLeave); }
if (options.grid.clickable) { eventHolder.click(onClick); }
executeHooks(hooks.bindEvents, [eventHolder]); }
function shutdown() { if (redrawTimeout) { clearTimeout(redrawTimeout); }
eventHolder.unbind("mousemove", onMouseMove); eventHolder.unbind("mouseleave", onMouseLeave); eventHolder.unbind("click", onClick);
executeHooks(hooks.shutdown, [eventHolder]); }
function setTransformationHelpers(axis) { // set helper functions on the axis, assumes plot area // has been computed already
function identity(x) { return x; }
var s, m, t = axis.options.transform || identity, it = axis.options.inverseTransform;
// precompute how much the axis is scaling a point // in canvas space if (axis.direction === "x") { s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min)); m = Math.min(t(axis.max), t(axis.min)); } else { s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min)); s = -s; m = Math.max(t(axis.max), t(axis.min)); }
// data point to canvas coordinate if (t === identity) { // slight optimization axis.p2c = function (p) { return (p - m) * s; }; } else { axis.p2c = function (p) { return (t(p) - m) * s; }; } // canvas coordinate to data point if (!it) { axis.c2p = function (c) { return m + c / s; }; } else { axis.c2p = function (c) { return it(m + c / s); }; } }
function measureTickLabels(axis) {
var opts = axis.options, ticks = axis.ticks || [], // Label width & height are deprecated; remove in 1.0! tickWidth = opts.tickWidth || opts.labelWidth || 0, tickHeight = opts.tickHeight || opts.labelHeight || 0, maxWidth = tickWidth || axis.direction === "x" ? Math.floor(surface.width / (ticks.length || 1)) : null, layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + axis.direction + "Axis " + axis.direction + axis.n + "Axis", font = opts.tickFont || "flot-tick-label tickLabel";
for (var i = 0; i < ticks.length; ++i) {
var t = ticks[i];
if (!t.label) { continue; }
var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);
tickWidth = Math.max(tickWidth, info.width); tickHeight = Math.max(tickHeight, info.height); }
axis.tickWidth = opts.tickWidth || opts.labelWidth || tickWidth; axis.tickHeight = opts.tickHeight || opts.labelHeight || tickHeight;
// Label width/height properties are deprecated; remove in 1.0!
axis.labelWidth = axis.tickWidth; axis.labelHeight = axis.tickHeight; }
/////////////////////////////////////////////////////////////////////// // Compute the axis bounding box based on the dimensions of its label // and tick labels, then adjust the plotOffset to make room for it. // // This first phase only considers one dimension per axis; the other // dimension depends on the other axes, and will be calculated later.
function allocateAxisBoxFirstPhase(axis) {
var contentWidth = axis.tickWidth, contentHeight = axis.tickHeight, axisOptions = axis.options, tickLength = axisOptions.tickLength, axisPosition = axisOptions.position, axisMargin = options.grid.axisMargin, padding = options.grid.labelMargin, all = axis.direction === "x" ? xaxes : yaxes, innermost;
// Determine the margin around the axis
var samePosition = $.grep(all, function(axis) { return axis && axis.options.position === axisPosition && axis.reserveSpace; }); if ($.inArray(axis, samePosition) === samePosition.length - 1) { axisMargin = 0; // outermost }
// Determine whether the axis is the first (innermost) on its side
innermost = $.inArray(axis, samePosition) === 0;
// Determine the length of the tick marks
if (tickLength == null) { if (innermost) { tickLength = "full"; } else { tickLength = 5; } }
if (!isNaN(+tickLength)) { padding += +tickLength; }
// Measure the dimensions of the axis label, if it has one
if (axisOptions.label) { var layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + axis.direction + "Axis " + axis.direction + axis.n + "Axis", font = axisOptions.labelFont || "flot-axis-label axisLabels " + axis.direction + axis.n + "axisLabel", angle = axis.direction === "x" ? 0 : axisOptions.position === "right" ? 90 : -90, labelInfo = surface.getTextInfo(layer, axisOptions.label, font, angle); contentWidth += labelInfo.width + axisOptions.labelPadding; contentHeight += labelInfo.height + axisOptions.labelPadding; }
// Compute the axis bounding box and update the plot bounds
if (axis.direction === "x") { contentHeight += padding; if (axisPosition === "top") { axis.box = { top: plotOffset.top + axisMargin, height: contentHeight }; plotOffset.top += contentHeight + axisMargin; } else { plotOffset.bottom += contentHeight + axisMargin; axis.box = { top: surface.height - plotOffset.bottom, height: contentHeight }; } } else { contentWidth += padding; if (axisPosition === "right") { plotOffset.right += contentWidth + axisMargin; axis.box = { left: surface.width - plotOffset.right, width: contentWidth }; } else { axis.box = { left: plotOffset.left + axisMargin, width: contentWidth }; plotOffset.left += contentWidth + axisMargin; } }
axis.position = axisPosition; axis.tickLength = tickLength; axis.box.padding = padding; axis.innermost = innermost; }
function allocateAxisBoxSecondPhase(axis) { // now that all axis boxes have been placed in one // dimension, we can set the remaining dimension coordinates if (axis.direction === "x") { axis.box.left = plotOffset.left - axis.tickWidth / 2; axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.tickWidth; } else { axis.box.top = plotOffset.top - axis.tickHeight / 2; axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.tickHeight; } }
function adjustLayoutForThingsStickingOut() { // possibly adjust plot offset to ensure everything stays // inside the canvas and isn't clipped off
var minMargin = options.grid.minBorderMargin, margins = { x: 0, y: 0 }, i;
// check stuff from the plot (FIXME: this should just read // a value from the series, otherwise it's impossible to // customize) if (minMargin == null) { minMargin = 0; for (i = 0; i < series.length; ++i) { minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2)); } }
margins.x = margins.y = Math.ceil(minMargin);
// check axis labels, note we don't check the actual // labels but instead use the overall width/height to not // jump as much around with replots $.each(allAxes(), function (_, axis) { var dir = axis.direction; if (axis.reserveSpace) { margins[dir] = Math.ceil(Math.max(margins[dir], (dir === "x" ? axis.tickWidth : axis.tickHeight) / 2)); } });
plotOffset.left = Math.max(margins.x, plotOffset.left); plotOffset.right = Math.max(margins.x, plotOffset.right); plotOffset.top = Math.max(margins.y, plotOffset.top); plotOffset.bottom = Math.max(margins.y, plotOffset.bottom); }
function setupGrid() { var axes = allAxes(), showGrid = options.grid.show, margin = options.grid.margin || 0, i, a;
// Initialize the plot's offset from the edge of the canvas
for (a in plotOffset) { if (Object.prototype.hasOwnProperty.call(plotOffset, a)) { plotOffset[a] = isNumeric(margin) ? margin : margin[a] || 0; } }
executeHooks(hooks.processOffset, [plotOffset]);
// If the grid is visible, add its border width to the offset
for (a in plotOffset) { if(typeof(options.grid.borderWidth) === "object") { plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0; } else { plotOffset[a] += showGrid ? options.grid.borderWidth : 0; } }
// init axes $.each(axes, function (_, axis) { axis.show = axis.options.show; if (axis.show == null) { axis.show = axis.used; // by default an axis is visible if it's got data }
axis.reserveSpace = axis.show || axis.options.reserveSpace;
setRange(axis); });
if (showGrid) {
var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; });
$.each(allocatedAxes, function (_, axis) { // make the ticks setupTickGeneration(axis); setTicks(axis); snapRangeToTicks(axis, axis.ticks); measureTickLabels(axis); });
// with all dimensions calculated, we can compute the // axis bounding boxes, start from the outside // (reverse order) for (i = allocatedAxes.length - 1; i >= 0; --i) { allocateAxisBoxFirstPhase(allocatedAxes[i]); }
// make sure we've got enough space for things that // might stick out adjustLayoutForThingsStickingOut();
$.each(allocatedAxes, function (_, axis) { allocateAxisBoxSecondPhase(axis); }); }
plotWidth = surface.width - plotOffset.left - plotOffset.right; plotHeight = surface.height - plotOffset.bottom - plotOffset.top;
// now we got the proper plot dimensions, we can compute the scaling $.each(axes, function (_, axis) { setTransformationHelpers(axis); });
if (showGrid) { drawAxisLabels(); }
insertLegend(); }
function setRange(axis) { var opts = axis.options, min = +(opts.min != null ? opts.min : axis.datamin), max = +(opts.max != null ? opts.max : axis.datamax), delta = max - min;
if (delta === 0.0) { // degenerate case var widen = max === 0 ? 1 : 0.01;
if (opts.min == null) { min -= widen; } // always widen max if we couldn't widen min to ensure we // don't fall into min == max which doesn't work if (opts.max == null || opts.min != null) { max += widen; } } else { // consider autoscaling var margin = opts.autoscaleMargin; if (margin != null) { if (opts.min == null) { min -= delta * margin; // make sure we don't go below zero if all values // are positive if (min < 0 && axis.datamin != null && axis.datamin >= 0) { min = 0; } } if (opts.max == null) { max += delta * margin; if (max > 0 && axis.datamax != null && axis.datamax <= 0) { max = 0; } } } } axis.min = min; axis.max = max; }
function setupTickGeneration(axis) { var opts = axis.options;
// estimate number of ticks var noTicks; if (isNumeric(opts.ticks) && opts.ticks > 0) { noTicks = opts.ticks; } else { // heuristic based on the model a*sqrt(x) fitted to // some data points that seemed reasonable noTicks = 0.3 * Math.sqrt(axis.direction === "x" ? surface.width : surface.height); }
var delta = (axis.max - axis.min) / noTicks, dec = -Math.floor(Math.log(delta) / Math.LN10), maxDec = opts.tickDecimals;
if (maxDec != null && dec > maxDec) { dec = maxDec; }
var magn = Math.pow(10, -dec), norm = delta / magn, // norm is between 1.0 and 10.0 size;
if (norm < 1.5) { size = 1; } else if (norm < 3) { size = 2; // special case for 2.5, requires an extra decimal if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) { size = 2.5; ++dec; } } else if (norm < 7.5) { size = 5; } else { size = 10; }
size *= magn;
if (opts.minTickSize != null && size < opts.minTickSize) { size = opts.minTickSize; }
axis.delta = delta; axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec); axis.tickSize = opts.tickSize || size;
// Time mode was moved to a plug-in in 0.8, but since so many people use this // we'll add an especially friendly make sure they remembered to include it.
if (opts.mode === "time" && !axis.tickGenerator) { throw new Error("Time mode requires the flot.time plugin."); }
// Flot supports base-10 axes; any other mode else is handled by a plug-in, // like flot.time.js.
if (!axis.tickGenerator) {
axis.tickGenerator = function (axis) {
var ticks = [], start = floorInBase(axis.min, axis.tickSize), i = 0, v = Number.NaN, prev;
do { prev = v; v = start + i * axis.tickSize; ticks.push(v); ++i; } while (v < axis.max && v !== prev); return ticks; };
axis.tickFormatter = function (value, axis) {
var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1; var formatted = "" + Math.round(value * factor) / factor;
// If tickDecimals was specified, ensure that we have exactly that // much precision; otherwise default to the value's own precision.
if (axis.tickDecimals != null) { var decimal = formatted.indexOf("."); var precision = decimal === -1 ? 0 : formatted.length - decimal - 1; if (precision < axis.tickDecimals) { return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision); } }
return formatted; }; }
if ($.isFunction(opts.tickFormatter)) { axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); }; }
if (opts.alignTicksWithAxis != null) { var otherAxis = (axis.direction === "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1]; if (otherAxis && otherAxis.used && otherAxis !== axis) { // consider snapping min/max to outermost nice ticks var niceTicks = axis.tickGenerator(axis); if (niceTicks.length > 0) { if (opts.min == null) { axis.min = Math.min(axis.min, niceTicks[0]); } if (opts.max == null && niceTicks.length > 1) { axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]); } }
axis.tickGenerator = function (axis) { // copy ticks, scaled to this axis var ticks = [], v, i; for (i = 0; i < otherAxis.ticks.length; ++i) { v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min); v = axis.min + v * (axis.max - axis.min); ticks.push(v); } return ticks; };
// we might need an extra decimal since forced // ticks don't necessarily fit naturally if (!axis.mode && opts.tickDecimals == null) { var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1), ts = axis.tickGenerator(axis);
// only proceed if the tick interval rounded // with an extra decimal doesn't give us a // zero at end if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec)))) { axis.tickDecimals = extraDec; } } } } }
function setTicks(axis) { var oticks = axis.options.ticks, ticks = []; if (oticks == null || (isNumeric(oticks) && oticks > 0)) { ticks = axis.tickGenerator(axis); } else if (oticks) { if ($.isFunction(oticks)) { // generate the ticks ticks = oticks(axis); } else { ticks = oticks; } }
// clean up/labelify the supplied ticks, copy them over var i, v; axis.ticks = []; for (i = 0; i < ticks.length; ++i) { var label = null; var t = ticks[i]; if (typeof t === "object") { v = +t[0]; if (t.length > 1) { label = t[1]; } } else { v = +t; } if (label == null) { label = axis.tickFormatter(v, axis); } if (!isNaN(v)) { axis.ticks.push({ v: v, label: label }); } } }
function snapRangeToTicks(axis, ticks) { if (axis.options.autoscaleMargin && ticks.length > 0) { // snap to ticks if (axis.options.min == null) { axis.min = Math.min(axis.min, ticks[0].v); } if (axis.options.max == null && ticks.length > 1) { axis.max = Math.max(axis.max, ticks[ticks.length - 1].v); } } }
function draw() {
surface.clear();
executeHooks(hooks.drawBackground, [ctx]);
var grid = options.grid;
// draw background, if any if (grid.show && grid.backgroundColor) { drawBackground(); }
if (grid.show && !grid.aboveData) { drawGrid(); }
for (var i = 0; i < series.length; ++i) { executeHooks(hooks.drawSeries, [ctx, series[i]]); drawSeries(series[i]); }
executeHooks(hooks.draw, [ctx]);
if (grid.show && grid.aboveData) { drawGrid(); }
surface.render();
// A draw implies that either the axes or data have changed, so we // should probably update the overlay highlights as well.
triggerRedrawOverlay(); }
function extractRange(ranges, coord) { var axis, from, to, key, axes = allAxes();
for (var i = 0; i < axes.length; ++i) { axis = axes[i]; if (axis.direction === coord) { key = coord + axis.n + "axis"; if (!ranges[key] && axis.n === 1) { key = coord + "axis"; // support x1axis as xaxis } if (ranges[key]) { from = ranges[key].from; to = ranges[key].to; break; } } }
// backwards-compat stuff - to be removed in future if (!ranges[key]) { axis = coord === "x" ? xaxes[0] : yaxes[0]; from = ranges[coord + "1"]; to = ranges[coord + "2"]; }
// auto-reverse as an added bonus if (from != null && to != null && from > to) { var tmp = from; from = to; to = tmp; }
return { from: from, to: to, axis: axis }; }
function drawBackground() { ctx.save(); ctx.translate(plotOffset.left, plotOffset.top);
ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)"); ctx.fillRect(0, 0, plotWidth, plotHeight); ctx.restore(); }
function drawGrid() { var i, axes, bw, bc;
ctx.save(); ctx.translate(plotOffset.left, plotOffset.top);
// draw markings var markings = options.grid.markings; if (markings) { if ($.isFunction(markings)) { axes = plot.getAxes(); // xmin etc. is backwards compatibility, to be // removed in the future axes.xmin = axes.xaxis.min; axes.xmax = axes.xaxis.max; axes.ymin = axes.yaxis.min; axes.ymax = axes.yaxis.max;
markings = markings(axes); }
for (i = 0; i < markings.length; ++i) { var m = markings[i], xrange = extractRange(m, "x"), yrange = extractRange(m, "y");
// fill in missing if (xrange.from == null) { xrange.from = xrange.axis.min; } if (xrange.to == null) { xrange.to = xrange.axis.max; } if (yrange.from == null) { yrange.from = yrange.axis.min; } if (yrange.to == null) { yrange.to = yrange.axis.max; }
// clip if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max || yrange.to < yrange.axis.min || yrange.from > yrange.axis.max) { continue; }
xrange.from = Math.max(xrange.from, xrange.axis.min); xrange.to = Math.min(xrange.to, xrange.axis.max); yrange.from = Math.max(yrange.from, yrange.axis.min); yrange.to = Math.min(yrange.to, yrange.axis.max);
if (xrange.from === xrange.to && yrange.from === yrange.to) { continue; }
// then draw xrange.from = xrange.axis.p2c(xrange.from); xrange.to = xrange.axis.p2c(xrange.to); yrange.from = yrange.axis.p2c(yrange.from); yrange.to = yrange.axis.p2c(yrange.to);
if (xrange.from === xrange.to || yrange.from === yrange.to) { // draw line ctx.beginPath(); ctx.strokeStyle = m.color || options.grid.markingsColor; ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth; ctx.moveTo(xrange.from, yrange.from); ctx.lineTo(xrange.to, yrange.to); ctx.stroke(); } else { // fill area ctx.fillStyle = m.color || options.grid.markingsColor; ctx.fillRect(xrange.from, yrange.to, xrange.to - xrange.from, yrange.from - yrange.to); } } }
// draw the ticks axes = allAxes(); bw = options.grid.borderWidth;
for (var j = 0; j < axes.length; ++j) { var axis = axes[j], box = axis.box, t = axis.tickLength, x, y, xoff, yoff; if (!axis.show || axis.ticks.length === 0) { continue; }
ctx.lineWidth = 1;
// find the edges if (axis.direction === "x") { x = 0; if (t === "full") { y = (axis.position === "top" ? 0 : plotHeight); } else { y = box.top - plotOffset.top + (axis.position === "top" ? box.height : 0); } } else { y = 0; if (t === "full") { x = (axis.position === "left" ? 0 : plotWidth); } else { x = box.left - plotOffset.left + (axis.position === "left" ? box.width : 0); } }
// draw tick bar if (!axis.innermost) { ctx.strokeStyle = axis.options.color; ctx.beginPath(); xoff = yoff = 0; if (axis.direction === "x") { xoff = plotWidth + 1; } else { yoff = plotHeight + 1; }
if (ctx.lineWidth === 1) { if (axis.direction === "x") { y = Math.floor(y) + 0.5; } else { x = Math.floor(x) + 0.5; } }
ctx.moveTo(x, y); ctx.lineTo(x + xoff, y + yoff); ctx.stroke(); }
// draw ticks
ctx.strokeStyle = axis.options.tickColor;
ctx.beginPath(); for (i = 0; i < axis.ticks.length; ++i) { var v = axis.ticks[i].v;
xoff = yoff = 0;
if (isNaN(v) || v < axis.min || v > axis.max || ( // skip those lying on the axes if we got a border t === "full" && ((typeof bw === "object" && bw[axis.position] > 0) || bw > 0) && (v === axis.min || v === axis.max) )) { continue; }
if (axis.direction === "x") { x = axis.p2c(v); yoff = t === "full" ? -plotHeight : t;
if (axis.position === "top") { yoff = -yoff; } } else { y = axis.p2c(v); xoff = t === "full" ? -plotWidth : t;
if (axis.position === "left") { xoff = -xoff; } }
if (ctx.lineWidth === 1) { if (axis.direction === "x") { x = Math.floor(x) + 0.5; } else { y = Math.floor(y) + 0.5; } }
ctx.moveTo(x, y); ctx.lineTo(x + xoff, y + yoff); }
ctx.stroke(); }
// draw border if (bw) { // If either borderWidth or borderColor is an object, then draw the border // line by line instead of as one rectangle bc = options.grid.borderColor; if(typeof bw === "object" || typeof bc === "object") { if (typeof bw !== "object") { bw = {top: bw, right: bw, bottom: bw, left: bw}; } if (typeof bc !== "object") { bc = {top: bc, right: bc, bottom: bc, left: bc}; }
if (bw.top > 0) { ctx.strokeStyle = bc.top; ctx.lineWidth = bw.top; ctx.beginPath(); ctx.moveTo(0 - bw.left, 0 - bw.top/2); ctx.lineTo(plotWidth, 0 - bw.top/2); ctx.stroke(); }
if (bw.right > 0) { ctx.strokeStyle = bc.right; ctx.lineWidth = bw.right; ctx.beginPath(); ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top); ctx.lineTo(plotWidth + bw.right / 2, plotHeight); ctx.stroke(); }
if (bw.bottom > 0) { ctx.strokeStyle = bc.bottom; ctx.lineWidth = bw.bottom; ctx.beginPath(); ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2); ctx.lineTo(0, plotHeight + bw.bottom / 2); ctx.stroke(); }
if (bw.left > 0) { ctx.strokeStyle = bc.left; ctx.lineWidth = bw.left; ctx.beginPath(); ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom); ctx.lineTo(0- bw.left/2, 0); ctx.stroke(); } } else { ctx.lineWidth = bw; ctx.strokeStyle = options.grid.borderColor; ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw); } }
ctx.restore(); }
function drawAxisLabels() {
$.each(allAxes(), function (_, axis) { if (!axis.show || axis.ticks.length === 0) { return; }
var box = axis.box, axisOptions = axis.options, layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + axis.direction + "Axis " + axis.direction + axis.n + "Axis", labelFont = axisOptions.labelFont || "flot-axis-label axisLabels " + axis.direction + axis.n + "axisLabel", tickFont = axisOptions.tickFont || "flot-tick-label tickLabel", tick, x, y, halign, valign;
surface.removeText(layer);
if (axisOptions.label) { if (axis.direction === "x") { if (axisOptions.position === "top") { surface.addText(layer, box.left + box.width / 2, box.top, axisOptions.label, labelFont, 0, null, "center", "top"); } else { surface.addText(layer, box.left + box.width / 2, box.top + box.height, axisOptions.label, labelFont, 0, null, "center", "bottom"); } } else { if (axisOptions.position === "right") { surface.addText(layer, box.left + box.width, box.top + box.height / 2, axisOptions.label, labelFont, 90, null, "right", "middle"); } else { surface.addText(layer, box.left, box.top + box.height / 2, axisOptions.label, labelFont, -90, null, "left", "middle"); } } }
// Add labels for the ticks on this axis
for (var i = 0; i < axis.ticks.length; ++i) {
tick = axis.ticks[i]; if (!tick.label || tick.v < axis.min || tick.v > axis.max) { continue; }
if (axis.direction === "x") { halign = "center"; x = plotOffset.left + axis.p2c(tick.v); if (axis.position === "bottom") { y = box.top + box.padding; } else { y = box.top + box.height - box.padding; valign = "bottom"; } } else { valign = "middle"; y = plotOffset.top + axis.p2c(tick.v); if (axis.position === "left") { x = box.left + box.width - box.padding; halign = "right"; } else { x = box.left + box.padding; } }
surface.addText(layer, x, y, tick.label, tickFont, null, null, halign, valign); } }); }
function drawSeries(series) { if (series.lines.show) { drawSeriesLines(series); } if (series.bars.show) { drawSeriesBars(series); } if (series.points.show) { drawSeriesPoints(series); } }
function drawSeriesLines(series) { function plotLine(datapoints, xoffset, yoffset, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize, prevx = null, prevy = null;
ctx.beginPath(); for (var i = ps; i < points.length; i += ps) { var x1 = points[i - ps], y1 = points[i - ps + 1], x2 = points[i], y2 = points[i + 1];
if (x1 == null || x2 == null) { continue; }
// clip with ymin if (y1 <= y2 && y1 < axisy.min) { if (y2 < axisy.min) { continue; // line segment is outside } // compute new intersection point x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.min; } else if (y2 <= y1 && y2 < axisy.min) { if (y1 < axisy.min) { continue; } x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.min; }
// clip with ymax if (y1 >= y2 && y1 > axisy.max) { if (y2 > axisy.max) { continue; } x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.max; } else if (y2 >= y1 && y2 > axisy.max) { if (y1 > axisy.max) { continue; } x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.max; }
// clip with xmin if (x1 <= x2 && x1 < axisx.min) { if (x2 < axisx.min) { continue; } y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.min; } else if (x2 <= x1 && x2 < axisx.min) { if (x1 < axisx.min) { continue; } y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.min; }
// clip with xmax if (x1 >= x2 && x1 > axisx.max) { if (x2 > axisx.max) { continue; } y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.max; } else if (x2 >= x1 && x2 > axisx.max) { if (x1 > axisx.max) { continue; } y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.max; }
if (x1 !== prevx || y1 !== prevy) { ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset); }
prevx = x2; prevy = y2; ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset); } ctx.stroke(); }
function plotLineArea(datapoints, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize, bottom = Math.min(Math.max(0, axisy.min), axisy.max), i = 0, areaOpen = false, ypos = 1, segmentStart = 0, segmentEnd = 0;
// we process each segment in two turns, first forward // direction to sketch out top, then once we hit the // end we go backwards to sketch the bottom while (true) { if (ps > 0 && i > points.length + ps) { break; }
i += ps; // ps is negative if going backwards
var x1 = points[i - ps], y1 = points[i - ps + ypos], x2 = points[i], y2 = points[i + ypos];
if (areaOpen) { if (ps > 0 && x1 != null && x2 == null) { // at turning point segmentEnd = i; ps = -ps; ypos = 2; continue; }
if (ps < 0 && i === segmentStart + ps) { // done with the reverse sweep ctx.fill(); areaOpen = false; ps = -ps; ypos = 1; i = segmentStart = segmentEnd + ps; continue; } }
if (x1 == null || x2 == null) { continue; }
// clip x values
// clip with xmin if (x1 <= x2 && x1 < axisx.min) { if (x2 < axisx.min) { continue; } y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.min; } else if (x2 <= x1 && x2 < axisx.min) { if (x1 < axisx.min) { continue; } y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.min; }
// clip with xmax if (x1 >= x2 && x1 > axisx.max) { if (x2 > axisx.max) { continue; } y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.max; } else if (x2 >= x1 && x2 > axisx.max) { if (x1 > axisx.max) { continue; } y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.max; }
if (!areaOpen) { // open area ctx.beginPath(); ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom)); areaOpen = true; }
// now first check the case where both is outside if (y1 >= axisy.max && y2 >= axisy.max) { ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max)); continue; } else if (y1 <= axisy.min && y2 <= axisy.min) { ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min)); continue; }
// else it's a bit more complicated, there might // be a flat maxed out rectangle first, then a // triangular cutout or reverse; to find these // keep track of the current x values var x1old = x1, x2old = x2;
// clip the y values, without shortcutting, we // go through all cases in turn
// clip with ymin if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) { x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.min; } else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) { x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.min; }
// clip with ymax if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) { x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.max; } else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) { x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.max; }
// if the x value was changed we got a rectangle // to fill if (x1 !== x1old) { ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1)); // it goes to (x1, y1), but we fill that below }
// fill triangular section, this sometimes result // in redundant points if (x1, y1) hasn't changed // from previous line to, but we just ignore that ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
// fill the other rectangle if it's there if (x2 !== x2old) { ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2)); } } }
ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); ctx.lineJoin = "round";
var lw = series.lines.lineWidth, sw = series.shadowSize; // FIXME: consider another form of shadow when filling is turned on if (lw > 0 && sw > 0) { // draw shadow as a thick and thin line with transparency ctx.lineWidth = sw; ctx.strokeStyle = "rgba(0,0,0,0.1)"; // position shadow at angle from the mid of line var angle = Math.PI/18; plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis); ctx.lineWidth = sw/2; plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis); }
ctx.lineWidth = lw; ctx.strokeStyle = series.color; var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight); if (fillStyle) { ctx.fillStyle = fillStyle; plotLineArea(series.datapoints, series.xaxis, series.yaxis); }
if (lw > 0) { plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis); } ctx.restore(); }
function drawSeriesPoints(series) { function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) { var points = datapoints.points, ps = datapoints.pointsize;
for (var i = 0; i < points.length; i += ps) { var x = points[i], y = points[i + 1]; if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) { continue; }
ctx.beginPath(); x = axisx.p2c(x); y = axisy.p2c(y) + offset; if (symbol === "circle") { ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false); } else { symbol(ctx, x, y, radius, shadow); } ctx.closePath();
if (fillStyle) { ctx.fillStyle = fillStyle; ctx.fill(); } ctx.stroke(); } }
ctx.save(); ctx.translate(plotOffset.left, plotOffset.top);
var lw = series.points.lineWidth, sw = series.shadowSize, radius = series.points.radius, symbol = series.points.symbol;
// If the user sets the line width to 0, we change it to a very // small value. A line width of 0 seems to force the default of 1. // Doing the conditional here allows the shadow setting to still be // optional even with a lineWidth of 0.
if( lw === 0 ) { lw = 0.0001; }
if (lw > 0 && sw > 0) { // draw shadow in two steps var w = sw / 2; ctx.lineWidth = w; ctx.strokeStyle = "rgba(0,0,0,0.1)"; plotPoints(series.datapoints, radius, null, w + w/2, true, series.xaxis, series.yaxis, symbol);
ctx.strokeStyle = "rgba(0,0,0,0.2)"; plotPoints(series.datapoints, radius, null, w/2, true, series.xaxis, series.yaxis, symbol); }
ctx.lineWidth = lw; ctx.strokeStyle = series.points.strokeColor || series.color; plotPoints(series.datapoints, radius, getFillStyle(series.points, series.color), 0, false, series.xaxis, series.yaxis, symbol); ctx.restore(); }
function drawBar(x, y, b, barLeft, barRight, offset, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) { var left, right, bottom, top, drawLeft, drawRight, drawTop, drawBottom, tmp;
// in horizontal mode, we start the bar from the left // instead of from the bottom so it appears to be // horizontal rather than vertical if (horizontal) { drawBottom = drawRight = drawTop = true; drawLeft = false; left = b; right = x; top = y + barLeft; bottom = y + barRight;
// account for negative bars if (right < left) { tmp = right; right = left; left = tmp; drawLeft = true; drawRight = false; } } else { drawLeft = drawRight = drawTop = true; drawBottom = false; left = x + barLeft; right = x + barRight; bottom = b; top = y;
// account for negative bars if (top < bottom) { tmp = top; top = bottom; bottom = tmp; drawBottom = true; drawTop = false; } }
// clip if (right < axisx.min || left > axisx.max || top < axisy.min || bottom > axisy.max) { return; }
if (left < axisx.min) { left = axisx.min; drawLeft = false; }
if (right > axisx.max) { right = axisx.max; drawRight = false; }
if (bottom < axisy.min) { bottom = axisy.min; drawBottom = false; }
if (top > axisy.max) { top = axisy.max; drawTop = false; }
left = axisx.p2c(left); bottom = axisy.p2c(bottom); right = axisx.p2c(right); top = axisy.p2c(top);
// fill the bar if (fillStyleCallback) { c.beginPath(); c.moveTo(left, bottom); c.lineTo(left, top); c.lineTo(right, top); c.lineTo(right, bottom); c.fillStyle = fillStyleCallback(bottom, top); c.fill(); }
// draw outline if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) { c.beginPath();
// FIXME: inline moveTo is buggy with excanvas c.moveTo(left, bottom + offset); if (drawLeft) { c.lineTo(left, top + offset); } else { c.moveTo(left, top + offset); } if (drawTop) { c.lineTo(right, top + offset); } else { c.moveTo(right, top + offset); } if (drawRight) { c.lineTo(right, bottom + offset); } else { c.moveTo(right, bottom + offset); } if (drawBottom) { c.lineTo(left, bottom + offset); } else { c.moveTo(left, bottom + offset); } c.stroke(); } }
function drawSeriesBars(series) { function plotBars(datapoints, barLeft, barRight, offset, fillStyleCallback, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize;
for (var i = 0; i < points.length; i += ps) { if (points[i] == null) { continue; } drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, offset, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth); } }
ctx.save(); ctx.translate(plotOffset.left, plotOffset.top);
// FIXME: figure out a way to add shadows (for instance along the right edge) ctx.lineWidth = series.bars.lineWidth; ctx.strokeStyle = series.color;
var barLeft;
switch (series.bars.align) { case "left": barLeft = 0; break; case "right": barLeft = -series.bars.barWidth; break; case "center": barLeft = -series.bars.barWidth / 2; break; default: throw new Error("Invalid bar alignment: " + series.bars.align); }
var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null; plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, 0, fillStyleCallback, series.xaxis, series.yaxis); ctx.restore(); }
function getFillStyle(filloptions, seriesColor, bottom, top) { var fill = filloptions.fill; if (!fill) { return null; }
if (filloptions.fillColor) { return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor); }
var c = $.color.parse(seriesColor); c.a = isNumeric(fill) ? fill : 0.4; c.normalize(); return c.toString(); }
function insertLegend() {
placeholder.find(".legend").remove();
if (!options.legend.show) { return; }
var fragments = [], entries = [], rowStarted = false, lf = options.legend.labelFormatter, s, label, i;
// Build a list of legend entries, with each having a label and a color
for (i = 0; i < series.length; ++i) { s = series[i]; if (s.label) { label = lf ? lf(s.label, s) : s.label; if (label) { entries.push({ label: label, color: s.color }); } } }
// Sort the legend using either the default or a custom comparator
if (options.legend.sorted) { if ($.isFunction(options.legend.sorted)) { entries.sort(options.legend.sorted); } else if (options.legend.sorted === "reverse") { entries.reverse(); } else { var ascending = options.legend.sorted !== "descending"; entries.sort(function(a, b) { return a.label === b.label ? 0 : ( (a.label < b.label) !== ascending ? 1 : -1 // Logical XOR ); }); } }
// Generate markup for the list of entries, in their final order
for (i = 0; i < entries.length; ++i) {
var entry = entries[i];
if (i % options.legend.noColumns === 0) { if (rowStarted) { fragments.push("</tr>"); } fragments.push("<tr>"); rowStarted = true; }
fragments.push("<td class='legendColorBox'>
</td>" +
"<td class='legendLabel'>" + entry.label + "</td>" ); }
if (rowStarted) { fragments.push("</tr>"); }
if (fragments.length === 0) { return; }var table = "
if (options.legend.container != null) { $(options.legend.container).html(table); } else { var pos = "", p = options.legend.position, m = options.legend.margin; if (m[0] == null) { m = [m, m]; } if (p.charAt(0) === "n") { pos += "top:" + (m[1] + plotOffset.top) + "px;"; } else if (p.charAt(0) === "s") { pos += "bottom:" + (m[1] + plotOffset.bottom) + "px;"; } if (p.charAt(1) === "e") { pos += "right:" + (m[0] + plotOffset.right) + "px;"; } else if (p.charAt(1) === "w") { pos += "left:" + (m[0] + plotOffset.left) + "px;"; }var legend = $("
" + table.replace("style='", "style='position:absolute;" + pos +";") + "
").appendTo(placeholder);
if (options.legend.backgroundOpacity !== 0.0) { // put in the transparent background // separately to avoid blended labels and // label boxes var c = options.legend.backgroundColor; if (c == null) { c = options.grid.backgroundColor; if (c && typeof c === "string") { c = $.color.parse(c); } else { c = $.color.extract(legend, "background-color"); } c.a = 1; c = c.toString(); } var div = legend.children();$("
} } }
// interactive features
var highlights = [], redrawTimeout = null;
// returns the data item the mouse is over, or null if none is found function findNearbyItem(mouseX, mouseY, seriesFilter) { var maxDistance = options.grid.mouseActiveRadius, smallestDistance = maxDistance * maxDistance + 1, item = null, i, j, ps;
for (i = series.length - 1; i >= 0; --i) { if (!seriesFilter(series[i])) { continue; }
var s = series[i], axisx = s.xaxis, axisy = s.yaxis, points = s.datapoints.points, mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster my = axisy.c2p(mouseY), maxx = maxDistance / axisx.scale, maxy = maxDistance / axisy.scale, x, y;
ps = s.datapoints.pointsize; // with inverse transforms, we can't use the maxx/maxy // optimization, sadly if (axisx.options.inverseTransform) { maxx = Number.MAX_VALUE; } if (axisy.options.inverseTransform) { maxy = Number.MAX_VALUE; }
if (s.lines.show || s.points.show) { for (j = 0; j < points.length; j += ps) {
x = points[j]; y = points[j + 1];
if (x == null) { continue; }
// For points and lines, the cursor must be within a // certain distance to the data point if (x - mx > maxx || x - mx < -maxx || y - my > maxy || y - my < -maxy) { continue; }
// We have to calculate distances in pixels, not in // data units, because the scales of the axes may be different var dx = Math.abs(axisx.p2c(x) - mouseX), dy = Math.abs(axisy.p2c(y) - mouseY), dist = dx * dx + dy * dy; // we save the sqrt
// use <= to ensure last point takes precedence // (last generally means on top of) if (dist < smallestDistance) { smallestDistance = dist; item = [i, j / ps]; } } }
if (s.bars.show && !item) { // no other point can be nearby var barLeft = s.bars.align === "left" ? 0 : -s.bars.barWidth/2, barRight = barLeft + s.bars.barWidth;
for (j = 0; j < points.length; j += ps) { x = points[j]; y = points[j + 1]; var b = points[j + 2]; if (x == null) { continue; }
// for a bar graph, the cursor must be inside the bar if (series[i].bars.horizontal ? (mx <= Math.max(b, x) && mx >= Math.min(b, x) && my >= y + barLeft && my <= y + barRight) : (mx >= x + barLeft && mx <= x + barRight && my >= Math.min(b, y) && my <= Math.max(b, y))) { item = [i, j / ps]; } } } }
if (item) { i = item[0]; j = item[1]; ps = series[i].datapoints.pointsize;
return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps), dataIndex: j, series: series[i], seriesIndex: i }; }
return null; }
function onMouseMove(e) { if (options.grid.hoverable) { triggerClickHoverEvent("plothover", e, function (s) { return s.hoverable !== false; }); } }
function onMouseLeave(e) { if (options.grid.hoverable) { triggerClickHoverEvent("plothover", e, function () { return false; }); } }
function onClick(e) { triggerClickHoverEvent("plotclick", e, function (s) { return s.clickable !== false; }); }
// trigger click or hover event (they send the same parameters // so we share their code) function triggerClickHoverEvent(eventname, event, seriesFilter) { var offset = eventHolder.offset(), canvasX = event.pageX - offset.left - plotOffset.left, canvasY = event.pageY - offset.top - plotOffset.top, pos = canvasToAxisCoords({ left: canvasX, top: canvasY });
pos.pageX = event.pageX; pos.pageY = event.pageY;
var item = findNearbyItem(canvasX, canvasY, seriesFilter);
if (item) { // fill in mouse pos for any listeners out there item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10); item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10); }
if (options.grid.autoHighlight) { // clear auto-highlights for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.auto === eventname && !( item && h.series === item.series && h.point[0] === item.datapoint[0] && h.point[1] === item.datapoint[1] )) { unhighlight(h.series, h.point); } }
if (item) { highlight(item.series, item.datapoint, eventname); } }
placeholder.trigger(eventname, [ pos, item ]); }
function triggerRedrawOverlay() { var t = options.interaction.redrawOverlayInterval; if (t === -1) { // skip event queue drawOverlay(); return; }
if (!redrawTimeout) { redrawTimeout = setTimeout(drawOverlay, t); } }
function drawOverlay() { redrawTimeout = null;
// draw highlights octx.save(); overlay.clear(); octx.translate(plotOffset.left, plotOffset.top);
var i, hi; for (i = 0; i < highlights.length; ++i) { hi = highlights[i];
if (hi.series.bars.show) { drawBarHighlight(hi.series, hi.point); } else { drawPointHighlight(hi.series, hi.point); } } octx.restore();
executeHooks(hooks.drawOverlay, [octx]); }
function highlight(s, point, auto) { if (isNumeric(s)) { s = series[s]; }
if (isNumeric(point)) { var ps = s.datapoints.pointsize; point = s.datapoints.points.slice(ps * point, ps * (point + 1)); }
var i = indexOfHighlight(s, point); if (i === -1) { highlights.push({ series: s, point: point, auto: auto }); triggerRedrawOverlay(); } else if (!auto) { highlights[i].auto = false; } }
function unhighlight(s, point) { if (s == null && point == null) { highlights = []; triggerRedrawOverlay(); return; }
if (isNumeric(s)) { s = series[s]; }
if (isNumeric(point)) { var ps = s.datapoints.pointsize; point = s.datapoints.points.slice(ps * point, ps * (point + 1)); }
var i = indexOfHighlight(s, point); if (i !== -1) { highlights.splice(i, 1); triggerRedrawOverlay(); } }
function indexOfHighlight(s, p) { for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.series === s && h.point[0] === p[0] && h.point[1] === p[1]) { return i; } } return -1; }
function drawPointHighlight(series, point) { var x = point[0], y = point[1], axisx = series.xaxis, axisy = series.yaxis, highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale("a", 0.5).toString();
if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) { return; }
var pointRadius = series.points.radius + series.points.lineWidth / 2; octx.lineWidth = pointRadius; octx.strokeStyle = highlightColor; var radius = 1.5 * pointRadius; x = axisx.p2c(x); y = axisy.p2c(y);
octx.beginPath(); if (series.points.symbol === "circle") { octx.arc(x, y, radius, 0, 2 * Math.PI, false); } else { series.points.symbol(octx, x, y, radius, false); } octx.closePath(); octx.stroke(); }
function drawBarHighlight(series, point) { var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale("a", 0.5).toString(), fillStyle = highlightColor, barLeft = series.bars.align === "left" ? 0 : -series.bars.barWidth/2;
octx.lineWidth = series.bars.lineWidth; octx.strokeStyle = highlightColor;
drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth, 0, function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth); }
function getColorOrGradient(spec, bottom, top, defaultColor) { if (typeof spec === "string") { return spec; } else { // assume this is a gradient spec; IE currently only // supports a simple vertical gradient properly, so that's // what we support too var gradient = ctx.createLinearGradient(0, top, 0, bottom);
for (var i = 0, l = spec.colors.length; i < l; ++i) { var c = spec.colors[i]; if (typeof c !== "string") { var co = $.color.parse(defaultColor); if (c.brightness != null) { co = co.scale("rgb", c.brightness); } if (c.opacity != null) { co.a *= c.opacity; } c = co.toString(); } gradient.addColorStop(i / (l - 1), c); }
return gradient; } } }
// Add the plot function to the top level of the jQuery object
$.plot = function(placeholder, data, options) { //var t0 = new Date(); var plot = new Plot($(placeholder), data, options, $.plot.plugins); //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime())); return plot; };
$.plot.version = "0.9.0-alpha";
$.plot.plugins = [];
// Also add the plot function as a chainable property
$.fn.plot = function(data, options) { return this.each(function() { $.plot(this, data, options); }); };
// round to nearby lower multiple of base function floorInBase(n, base) { return base * Math.floor(n / base); }
})(jQuery);