Team:ETH Zurich
From 2013.igem.org
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<div style="color:white;font-size:35px;font-family:Comic Sans MS;margin-top:20px;postion:static;margin-top:50px"><b>The worlds first bacterial based Minesweeper game</b> </div> | <div style="color:white;font-size:35px;font-family:Comic Sans MS;margin-top:20px;postion:static;margin-top:50px"><b>The worlds first bacterial based Minesweeper game</b> </div> | ||
<div style="color:white;font-size:18px;font-family:Comic Sans MS;margin-top:20px"></div> | <div style="color:white;font-size:18px;font-family:Comic Sans MS;margin-top:20px"></div> | ||
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<div style="position:static;margin-top:50px;width:50%;font-family:Comic Sans MS;font-size:20px;color:white"> Not difficult at all! As long as you know the basic rules of the traditional minesweeper. Each field can be one of three different things: 1. a boring non-mine cell, which we don't really care much about, 2. a helpful non-mine cell, which we like a lot, because it tells us how many mines are close by, or 3. a dangerous and scary mine cell itself, which we can't reveal until the veeery end of the game or else we are blown up into little pieces and lose. As a little helper, we also have the flagging option - if we're sure a field is a mine, we can mark it with a flag to not blow it up on accident.<br><br> And what's the goal ? To find all the scary mines as fast as possible - after all, noone likes an unexpected explosion right under their feet.<br><br> Colisweeper works just like that as well! To imitate the "click" of a mouse on a computer, we add a substrate to the cell of our choice and that way we start a reaction or express a reporter. <br><br>You're ready to sweep already, baby!<br>But let's have a closer look if you want to know how our bacteria play the game...<br><br><br><br><br><br></div> | <div style="position:static;margin-top:50px;width:50%;font-family:Comic Sans MS;font-size:20px;color:white"> Not difficult at all! As long as you know the basic rules of the traditional minesweeper. Each field can be one of three different things: 1. a boring non-mine cell, which we don't really care much about, 2. a helpful non-mine cell, which we like a lot, because it tells us how many mines are close by, or 3. a dangerous and scary mine cell itself, which we can't reveal until the veeery end of the game or else we are blown up into little pieces and lose. As a little helper, we also have the flagging option - if we're sure a field is a mine, we can mark it with a flag to not blow it up on accident.<br><br> And what's the goal ? To find all the scary mines as fast as possible - after all, noone likes an unexpected explosion right under their feet.<br><br> Colisweeper works just like that as well! To imitate the "click" of a mouse on a computer, we add a substrate to the cell of our choice and that way we start a reaction or express a reporter. <br><br>You're ready to sweep already, baby!<br>But let's have a closer look if you want to know how our bacteria play the game...<br><br><br><br><br><br></div> |
Revision as of 13:50, 13 August 2013