Team:Wellesley Desyne/Notebook/EvanNotebook

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== Week 1: May 28-May 31==
== Week 1: May 28-May 31==
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'''May 28:''' Today was the first day of work and I'm already so overwhelmed. First, we had a general summer research orientation, and then we all met in the Wellesley HCI lab. After a general human-computer interaction overview (what we do in the lab, the general process, personal introductions, etc), we were assigned to projects and then given a list of background research articles to read. We spent the rest of the day reading the articles. I only have a very vague/basic idea of what I'm supposed to be doing, but I drew up some preliminary designs for the user interface for Eugene DeSyne. That took like 3-4 hours; it's really difficult to try to consolidate and synthesize so much information into one coherent interface. I showed it to Consuelo at the end of the day and she...well, she pretty much destroyed it. It sounds a bit harsh, but I'm actually really happy she is; I feel one step closer to being a "real" person--a real software developer.
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Revision as of 16:16, 6 June 2013

Wellesley Desyne iGEM Team: Evan Segreto


About Me

Aboutme.jpg

Hi! I'm Evan, and I'm very excited to be a part of the Wellesley iGEM team this year. I'm a Computer Science and Philosophy major at Wellesley College, but I didn't start out my college career with these majors. When I matriculated, I was deciding between a major in Philosophy, English, Psychology, or Visual Art. I sort of stumbled upon the wondrous world of Computer Science by accident; I took an intro class to fulfill one of my distribution requirements and absolutely fell in love. I applied to join the iGEM team (and Wellesley's Human-Computer Interaction lab) because user interface design is the perfect synthesis of visual art, psychology, philosophy, and computer science.

My main project on iGEM is Eugene DeSyne, a project that enables synthetic biologists to virtually generate a set of genetic devices with user-specified rules. This is the top-down extension of the MoClo Planner project, which lets users design devices from the bottom up: by first selecting parts, permuting them, and then selecting from the set of resulting devices. Other Wellesley iGEM projects include Tabula, an interface that enables users to surf through genomic sequences using Sifteo Cubes; ZMol/ZSeq, a 3D visualization of molecules and genomic sequences; and SifteoArt, an art installation that raises public awareness about synthetic biology.

Apart from academics, I play Ultimate Frisbee for the Wellesley Whiptails; I was B-team captain this past spring, and I'm going to be novice captain in the fall. In my limited free time, I occasionally dabble in portraiture using charcoal and oil paint. I'm also very passionate about queer rights, reproductive freedom, sexual assault awareness and prevention, and mental health awareness.

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Week 1: May 28-May 31

May 28: Today was the first day of work and I'm already so overwhelmed. First, we had a general summer research orientation, and then we all met in the Wellesley HCI lab. After a general human-computer interaction overview (what we do in the lab, the general process, personal introductions, etc), we were assigned to projects and then given a list of background research articles to read. We spent the rest of the day reading the articles. I only have a very vague/basic idea of what I'm supposed to be doing, but I drew up some preliminary designs for the user interface for Eugene DeSyne. That took like 3-4 hours; it's really difficult to try to consolidate and synthesize so much information into one coherent interface. I showed it to Consuelo at the end of the day and she...well, she pretty much destroyed it. It sounds a bit harsh, but I'm actually really happy she is; I feel one step closer to being a "real" person--a real software developer.