Team:Wellesley Desyne/Downloads Tutorials

From 2013.igem.org

(Difference between revisions)
Line 96: Line 96:
<h4>ZTree</h4>
<h4>ZTree</h4>
 +
<h5>Tutorial</h5>
<div style = "margin-left:auto;
<div style = "margin-left:auto;
margin-right:auto; width:560px;">
margin-right:auto; width:560px;">
Line 101: Line 102:
</div>
</div>
-
<p>After you have downloaded the necessary software, download the zTree application at Github. Once you build it, you should have an .exe file, which means the program will be able to run on Windows machines only. <i>NOTE: WHEN THIS HAPPENS, there should be a data file that has the same name but says data that saves to the same place as zTree saves to. That data file must be in the same location as the .exe file at all times.</i>
+
<p>After you have downloaded the necessary software, download the zTree application from <a href="https://github.com/igemsoftware/Wellesley_Desyne2013">Github</a>. Unzip the the file downloaded, open the Assets folder and click on the scene; which should launch Unity. To build and run the application, you just press the play button at the top center of the Unity interface. Once you build it, you should have an .exe file, which means the program will be able to run on Windows machines only. <i>NOTE: After an executable is generated there should be a data file that has the same name but says data that saves to the same place as zTree saves to. That data file must be in the same location as the .exe file at all times.</i>
</p>
</p>

Revision as of 20:27, 24 September 2013

Wellesley HCI iGEM Team: Welcome

Wellesley HCI iGEM 2013

Downloads & Tutorials

To download the source code for zMol, zTree, Eugenie, or Bac to the Future, please visit go to Github and download the zip. To run the projects, please see below.

Bac to the Future:

This web application is available at bac-tothefuture.appspot.com.

Eugenie:

(Insert demo video here)

ZTree

Tutorial

After you have downloaded the necessary software, download the zTree application from Github. Unzip the the file downloaded, open the Assets folder and click on the scene; which should launch Unity. To build and run the application, you just press the play button at the top center of the Unity interface. Once you build it, you should have an .exe file, which means the program will be able to run on Windows machines only. NOTE: After an executable is generated there should be a data file that has the same name but says data that saves to the same place as zTree saves to. That data file must be in the same location as the .exe file at all times.