Team:UFMG Brazil/humanpractice
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==UFMG&Escolas Project== | ==UFMG&Escolas Project== | ||
- | In order to introduce children to synthetic biology universe (literally… virtually travelling to Mars!) of present and future applications, we have created and applied a didactic (and, please… fun!) game for middle school students. This opportunity and public arose from a preceding, very prestigious project (called “UFMG & Escolas”, literally UFMG & Schools; http://www.icb.ufmg.br/biq/ ufmg-escolas/) from the Biological Sciences Institute (ICB) of our university, whose intention is presenting compulsory school students to scientific life. Along a week, students participate in | + | |
- | According to our planning, a short presentation | + | In order to introduce children to synthetic biology universe (literally… virtually travelling to Mars!) of present and future applications, we have created and applied a didactic (and, please… fun!) game for middle school students. This opportunity and public arose from a preceding, very prestigious project (called “UFMG & Escolas”, literally UFMG & Schools; http://www.icb.ufmg.br/biq/ ufmg-escolas/) from the Biological Sciences Institute (ICB) of our university, whose intention is presenting compulsory school students to scientific life. Along a week, students participate in many activities related to what academic community produces. They also have the opportunity of develop and present a proposal of an empiric project that they have to idealize and execute. |
- | On a first moment, the card game (BRICKARD) was played among the group mates: each student should individually try joining the set of cards he/she judged propitious to form the GMO able to solve the problem presented | + | |
+ | According to our planning, a short presentation tought to students about the concept of synthetic biology, the biological structures, and the iGEM competition. Once students had this basic information, they were oriented to separate themselves into seven groups, dispersed along the room where there were monitors from Brazil_UFMG team. Each group received a card deck and chose an initially secret mission to explore by engineering a genetically modified organism (GMO). | ||
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+ | On a first moment, the card game (BRICKARD) was played among the group mates: each student should individually try joining the set of cards that he/she judged propitious to form the GMO able to solve the problem presented in the group mission. | ||
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+ | At this time, they only knew details about their own mission, while there were cards related to the other missions, whose utility they ignored. Whether no one could show a complete and congruent set approved by all group mates at the end of 5 minutes, the group together should elect one. On a second phase, independently from how they achieve the set, the whole group should present its mission and chosen solution to everyone, justifying why their set of cards could be used to construct a GMO in order to complete the mission. | ||
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The boys and girls were always stimulated to speculate, trace hypotheses and show arguments (for or against), but direct answers were not easily given to them. After each group final presentation, students were argued and evaluated by other students (their pairs!), which decided if the group efforts deserved or not a reward (two yummy chocolates…). All of them received candies and applauses, but the real sweetness was on their discovering about how science is made and where biological engineering may take us. | The boys and girls were always stimulated to speculate, trace hypotheses and show arguments (for or against), but direct answers were not easily given to them. After each group final presentation, students were argued and evaluated by other students (their pairs!), which decided if the group efforts deserved or not a reward (two yummy chocolates…). All of them received candies and applauses, but the real sweetness was on their discovering about how science is made and where biological engineering may take us. | ||
Revision as of 22:35, 27 September 2013