Team:Newcastle/Outreach/Overview

From 2013.igem.org

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<h1><span class="editsection">[<a href="/wiki/index.php?title=Team:Newcastle/Outreach/BioGame&amp;action=edit&amp;section=1" title="Edit section: BioGame">edit</a>]</span> <span class="mw-headline" id="BioGame">BioGame</span></h1>
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<h2><span class="editsection">[<a href="/wiki/index.php?title=Team:Newcastle/Outreach/BioGame&amp;action=edit&amp;section=2" title="Edit section: Introduction">edit</a>]</span> <span class="mw-headline" id="Introduction">Introduction</span></h2>
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<p>The BioGame for Android has been developed as part of the BareCillus outreach scheme. The aim is to provide a fun and informative means for young biologists to become interested in Synthetic Biology and it's various applications. The game poses the user with various challenges, from simply keeping the bacteria alive, to solving problems using BioBricks, and they must complete these challenges to progress through the game and keep their bacteria healthy. This page has been created to both document the development and provide a guide to playing the game.
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<h3><span class="editsection">[<a href="/wiki/index.php?title=Team:Newcastle/Outreach/BioGame&amp;action=edit&amp;section=3" title="Edit section: Concept">edit</a>]</span> <span class="mw-headline" id="Concept">Concept</span></h3>
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<p>The game was first conceived as part of our ethical considerations, to demonstrate the sharing aspect of iGEM by allowing users to utilise any BioBrick from the registry (that has been programmed into the game). The idea is that mini games will require certain BioBricks in order to be completed, involving aspects of research and problem solving from the user.
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<div class="floatleft"><a href="/File:BareCillus_LIBGdx_Logo.png" class="image"><img alt="BareCillus LIBGdx Logo.png" src="/wiki/images/b/b3/BareCillus_LIBGdx_Logo.png" width="300" height="50" /></a></div>
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<p>The game has been developed in Java with <a href="http://libgdx.badlogicgames.com/" class="external text" rel="nofollow">LIBGdx</a>. This is because of the documentation available on LIBGdx, the ease at which games can be developed and the consistent structure it provides with standard gaming development. It also makes it exceptionally easy to port games between Android, PC and HTML, giving the possibility for cross-platform integration of cloud-based save games in the future.
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</p><p>The game has been developed with an open source license. With an API and all source code available for download and adaption. The documentation for the game can be found on this page and teams/users are encouraged to use it a basis for their own projects/purposes.
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<h2><span class="editsection">[<a href="/wiki/index.php?title=Team:Newcastle/Outreach/BioGame&amp;action=edit&amp;section=4" title="Edit section: Guide">edit</a>]</span> <span class="mw-headline" id="Guide">Guide</span></h2>
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<p>The guide will follow the release of the Beta build of the game. Development is currently still in the pre-alpha phase.
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<div class="center"><div class="floatnone"><a href="/File:BareCillus_BioGame_SS.jpg" class="image"><img alt="BareCillus BioGame SS.jpg" src="/wiki/images/thumb/1/1a/BareCillus_BioGame_SS.jpg/400px-BareCillus_BioGame_SS.jpg" width="400" height="333" /></a></div></div>
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<h2><span class="editsection">[<a href="/wiki/index.php?title=Team:Newcastle/Outreach/BioGame&amp;action=edit&amp;section=5" title="Edit section: Documentation and API">edit</a>]</span> <span class="mw-headline" id="Documentation_and_API">Documentation and API</span></h2>
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<div class="center"><div class="floatnone"><a href="/File:BareCillus_BioGame_SS_2.jpg" class="image"><img alt="BareCillus BioGame SS 2.jpg" src="/wiki/images/thumb/7/71/BareCillus_BioGame_SS_2.jpg/550px-BareCillus_BioGame_SS_2.jpg" width="550" height="309" /></a></div></div>
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<p>The documentation and API have not yet been released. The game is currently not at a releasable state. An Alpha version is hopefully going to be deployed very soon.
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</p><p><i>~Matt 30/7/13</i>
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<table class="data game">
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<th colspan="3" style="border-right:1px solid black;">Releases</th>
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<th colspan="3">Source</th>
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<th>Release #</th>
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<th>Desktop</th>
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<th>Android</th>
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<th>Code</th>
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<th>Documentation</th>
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<th>API</th>
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<td>0.1.0</td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<td>0.1.1</td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<td><a href="#">[Link]</a></td>
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<div id="logos" style="padding:20px 0px 0px 20px; text-align:center;">
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<img src="https://static.igem.org/mediawiki/2013/a/a1/Newcastle_University_logo.png" alt="Newcastle University" width="186" height="69"><br />
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<img src="https://static.igem.org/mediawiki/2013/d/d4/Newcastle_cbcb_logo.png" alt="The Centre for Bacterial Cell Biology" width="200" height="52"><br />
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<img src="https://static.igem.org/mediawiki/2013/0/03/Newcastle_Biomedicine_logo.gif" alt="Newcastle Biomedicine" width="130" height="49">
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<img src="https://static.igem.org/mediawiki/2013/5/56/Newcastle_CS.png" alt="The School of Computing Science" width="334" height="43">
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{{Team:Newcastle/Sponsors}}
{{Team:Newcastle/Sponsors}}

Revision as of 13:35, 28 September 2013

 
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IGEM Home Newcastle University

Outreach

Contents

[edit] BioGame

[edit] Introduction

The BioGame for Android has been developed as part of the BareCillus outreach scheme. The aim is to provide a fun and informative means for young biologists to become interested in Synthetic Biology and it's various applications. The game poses the user with various challenges, from simply keeping the bacteria alive, to solving problems using BioBricks, and they must complete these challenges to progress through the game and keep their bacteria healthy. This page has been created to both document the development and provide a guide to playing the game.

[edit] Concept

The game was first conceived as part of our ethical considerations, to demonstrate the sharing aspect of iGEM by allowing users to utilise any BioBrick from the registry (that has been programmed into the game). The idea is that mini games will require certain BioBricks in order to be completed, involving aspects of research and problem solving from the user.

BareCillus LIBGdx Logo.png

The game has been developed in Java with LIBGdx. This is because of the documentation available on LIBGdx, the ease at which games can be developed and the consistent structure it provides with standard gaming development. It also makes it exceptionally easy to port games between Android, PC and HTML, giving the possibility for cross-platform integration of cloud-based save games in the future.

The game has been developed with an open source license. With an API and all source code available for download and adaption. The documentation for the game can be found on this page and teams/users are encouraged to use it a basis for their own projects/purposes.

[edit] Guide

The guide will follow the release of the Beta build of the game. Development is currently still in the pre-alpha phase.

BareCillus BioGame SS.jpg

[edit] Documentation and API

BareCillus BioGame SS 2.jpg

The documentation and API have not yet been released. The game is currently not at a releasable state. An Alpha version is hopefully going to be deployed very soon.

~Matt 30/7/13

Releases Source
Release # Desktop Android Code Documentation API
0.1.0 [Link] [Link] [Link] [Link] [Link]
0.1.1 [Link] [Link] [Link] [Link] [Link]


Newcastle University
The Centre for Bacterial Cell Biology
Newcastle Biomedicine The School of Computing Science

Newcastle University The Centre for Bacterial Cell Biology Newcastle Biomedicine The School of Computing Science The School of Computing Science