Team:ETH Zurich
From 2013.igem.org
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The goal is to clear an agar “minefield” without detonating the mines. Genetically engineered <i>Escherichia coli</i> colonies are used as sender-cells (mines) and receiver-cells (non-mines). Mines secrete the signaling molecule OHHL (analog of AHL: N-acyl homoserine lactone) whereas non-mines process the signal. To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines. Additionally, the mines express their own hydrolase. | The goal is to clear an agar “minefield” without detonating the mines. Genetically engineered <i>Escherichia coli</i> colonies are used as sender-cells (mines) and receiver-cells (non-mines). Mines secrete the signaling molecule OHHL (analog of AHL: N-acyl homoserine lactone) whereas non-mines process the signal. To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines. Additionally, the mines express their own hydrolase. | ||
</li> | </li> | ||
- | <li><b>Colisweeper video</b></li> | + | <li><b>Colisweeper video</b> Check out the animation of our project Colisweeper ! </li> |
<li><b> The computer game Minesweeper</b><br> | <li><b> The computer game Minesweeper</b><br> | ||
The computer game is played on a mine grid with squares that can be mines or non-mines. The goal of the game is to clear the field without detonating the mines. By left clicking on each square, the identity of the square is revealed. The digits 1,2, or 3 reveal that there are one, two or three mines adjacent to the clicked square. The player uses this logic to decide which squares could be a mine and flags it. The mines can be flagged by right clicking on a square. The game is won when all the mines are flagged in the mine field. If a mine is clicked, all the other mines in the mine field are detonated and the game is over. | The computer game is played on a mine grid with squares that can be mines or non-mines. The goal of the game is to clear the field without detonating the mines. By left clicking on each square, the identity of the square is revealed. The digits 1,2, or 3 reveal that there are one, two or three mines adjacent to the clicked square. The player uses this logic to decide which squares could be a mine and flags it. The mines can be flagged by right clicking on a square. The game is won when all the mines are flagged in the mine field. If a mine is clicked, all the other mines in the mine field are detonated and the game is over. |
Revision as of 14:45, 4 October 2013