Team:ETH Zurich
From 2013.igem.org
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<li><b><br>The Model</b><br><br>As our bio-game is based on processing the AHL concentration in the non-mine colonies, the diffusion of AHL in the agar is vital to the system. The diffusion was modeled by carrying out simulations to determine the time and distance of diffusion. We also modeled synthesis, regulation and degradation reactions of the proteins involved in our genetic circuits. To account for both processes: diffusion and reactions; we developed a spatio-temporal model in two dimensions comprised by three modules: mines, receivers, and the agar plate. Finite element methods were used to solve the system of partial differential equations (PDEs). Our model turned out to be very valuable in the circuit refinement and the design of experiments. Moreover, we continually improve out model by incorporating parameters from our own experimental data. | <li><b><br>The Model</b><br><br>As our bio-game is based on processing the AHL concentration in the non-mine colonies, the diffusion of AHL in the agar is vital to the system. The diffusion was modeled by carrying out simulations to determine the time and distance of diffusion. We also modeled synthesis, regulation and degradation reactions of the proteins involved in our genetic circuits. To account for both processes: diffusion and reactions; we developed a spatio-temporal model in two dimensions comprised by three modules: mines, receivers, and the agar plate. Finite element methods were used to solve the system of partial differential equations (PDEs). Our model turned out to be very valuable in the circuit refinement and the design of experiments. Moreover, we continually improve out model by incorporating parameters from our own experimental data. | ||
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- | <li><b><br>Experimental Results</b><br><br> Diffusion experiments were performed to determine the time and distance of AHL diffusion between colonies in the agar mine-grid. A symbiotic relation between experiment and model proved to be beneficial. As proof-of-principle, we set up diffusion experiments using GFP as reporter. The LuxR promoter from registry was mutated to obtain a library of P<sub>LuxR</sub>promoters with different sensitivities in order to distinguish different AHL levels. Initial tests suggested leakiness of the P<sub>lac</sub> promoter responsible for the LuxR activation. As a solution to this problem, we use glucose to shut down the P<sub>lac</sub>promoter and a negative feedback loop using lacI. Meanwhile we characterize the biobricks using Michealis-Menten kinetics and flow cytometry. | + | <li><b><br>Experimental Results</b><br><br> Diffusion experiments were performed to determine the time and distance of AHL diffusion between colonies in the agar mine-grid. A symbiotic relation between experiment and model proved to be beneficial. As proof-of-principle, we set up diffusion experiments using GFP as reporter. The LuxR promoter from registry was mutated to obtain a library of P<sub>LuxR</sub> promoters with different sensitivities in order to distinguish different AHL levels. Initial tests suggested leakiness of the P<sub>lac</sub> promoter responsible for the LuxR activation. As a solution to this problem, we use glucose to shut down the P<sub>lac</sub>promoter and a negative feedback loop using lacI. Meanwhile we characterize the biobricks using Michealis-Menten kinetics and flow cytometry. |
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<li><b><br>Human practice</b><br><br>Inspired by our Colisweeper project, we analyzed the relationship between synthetic biology and games. For one thing synthetic biology can be used to play common games in a new way, possibly for educational purposes or as a basis for proof-of-principle experiments for new circuits. More recently synthetic biologists also started to use games as a research tool, an innovative approach to make use of crowd-sourcing and distributed computing. We want to find correlations and discuss possible consequences for Synthetic Biology. | <li><b><br>Human practice</b><br><br>Inspired by our Colisweeper project, we analyzed the relationship between synthetic biology and games. For one thing synthetic biology can be used to play common games in a new way, possibly for educational purposes or as a basis for proof-of-principle experiments for new circuits. More recently synthetic biologists also started to use games as a research tool, an innovative approach to make use of crowd-sourcing and distributed computing. We want to find correlations and discuss possible consequences for Synthetic Biology. |
Revision as of 16:35, 28 October 2013