Team:ETH Zurich/Practiceoverview
From 2013.igem.org
Line 3: | Line 3: | ||
<h1> Human practice overview </h1> | <h1> Human practice overview </h1> | ||
- | Because we deem gamification to be a very interesting concept when considering human practice in synthetic biology we wanted to [https://2013.igem.org/Team:ETH_Zurich/Human analyze how games and synthetic biology] can go together. We studied examples where games were used to proof new principles and games used as active research tool. Inspired by these examples we discussed how Colisweeper could be used as a tool to introduce students of different school grades, from the younger to the high schools, to concept of Biology, Biotechnology and Synthetic Biology in different level of details. With the idea of our [https://2013.igem.org/Team:ETH_Zurich/HEducational Colisweeper lab course kit], the younger students could just learn the general concept about bacteria, microscopic life and enjoy the game, while more advanced classes can dive into the intricacy of biological regulation and circuit design. Intuitive GUI based modeling system can be developed to allow students to easily play around with the system design and experience in first person its requirements. In addition we plan to push this gamification process even further and describe an idea of how Colisweeper could be set up as a [https://2013.igem.org/Team:ETH_Zurich/World web-based game] to educate people about synthetic biology all over the world. | + | Because we deem <b>gamification</b> to be a very interesting concept when considering human practice in synthetic biology we wanted to [https://2013.igem.org/Team:ETH_Zurich/Human analyze how games and synthetic biology] can go together. We studied examples where games were used to proof <b>new principles</b> and games used as active <b>research tool</b>. Inspired by these examples we discussed how Colisweeper could be used as a <b>tool</b> to introduce students of different school grades, from the younger to the high schools, to concept of Biology, Biotechnology and Synthetic Biology in different level of details. With the idea of our [https://2013.igem.org/Team:ETH_Zurich/HEducational Colisweeper lab course kit], the younger students could just learn the general concept about bacteria, microscopic life and enjoy the game, while more advanced classes can dive into the intricacy of biological regulation and circuit design. Intuitive <b>GUI based modeling system</b> can be developed to allow students to easily play around with the system design and experience in first person its requirements. In addition we plan to push this gamification process even further and describe an idea of how Colisweeper could be set up as a [https://2013.igem.org/Team:ETH_Zurich/World web-based game] to educate people about synthetic biology all over the world. |
Revision as of 20:43, 28 October 2013
Human practice overview
Because we deem gamification to be a very interesting concept when considering human practice in synthetic biology we wanted to analyze how games and synthetic biology can go together. We studied examples where games were used to proof new principles and games used as active research tool. Inspired by these examples we discussed how Colisweeper could be used as a tool to introduce students of different school grades, from the younger to the high schools, to concept of Biology, Biotechnology and Synthetic Biology in different level of details. With the idea of our Colisweeper lab course kit, the younger students could just learn the general concept about bacteria, microscopic life and enjoy the game, while more advanced classes can dive into the intricacy of biological regulation and circuit design. Intuitive GUI based modeling system can be developed to allow students to easily play around with the system design and experience in first person its requirements. In addition we plan to push this gamification process even further and describe an idea of how Colisweeper could be set up as a web-based game to educate people about synthetic biology all over the world.