Team:ETH Zurich/Experiments 6

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<h1><b>The Game using the GFP reciever construct</b></h1>
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<p>The receiver and sender colonies were plated in the honeycomb pattern on LB-Agar for a timelaps experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines the colonies face. The different contrasts make it easy to identificate how many mines are facing the receiver colony . As predicted in our model a gradient is visible in the colony. Unfortunalety this gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted greyscale for the best visibility.</p>
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[[File:Game_picture_GFP.png|500px|left|thumb||<b>Figure 1. Gameplay with GFP receiver construct after 11 hours</b>]]
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[[|500px|left|thumb||<b>Figure 2. Function of fluorescence intensity over number of faced mines</b>]]

Revision as of 08:50, 6 September 2013

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The Game using the GFP reciever construct

The receiver and sender colonies were plated in the honeycomb pattern on LB-Agar for a timelaps experiment to follow the OHHL diffusion from sender cells to receiver cells.
The mine cells/sender cells are represented by an M, the numbers indicate how many mines the colonies face. The different contrasts make it easy to identificate how many mines are facing the receiver colony . As predicted in our model a gradient is visible in the colony. Unfortunalety this gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted greyscale for the best visibility.


Figure 1. Gameplay with GFP receiver construct after 11 hours
[[|500px|left|thumb||Figure 2. Function of fluorescence intensity over number of faced mines]]