Team:ETH Zurich

From 2013.igem.org

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<div style="padding:20px;position:static;color:white;font-family:Verdana;font-size:60px"><i>Welcome on the ETH WIKI</i><div style="padding:20px;position:static;margin-left:35%;color:white;font-family:Verdana;font-size:35px"> <br><i>- enjoy visiting and beware of the mines!</i></div>
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<div style="padding:20px;position:static;color:white;font-family:Verdana;font-size:60px"><i>Welcome on the ETH WIKI</i><div style="padding:20px;position:static;margin-left:35%;color:white;font-family:Verdana;font-size:35px"> <br><i>- enjoy the website and beware of the mines!</i></div>
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<br><br>Playing Colisweeper is based on the same basic rules of the traditional minesweeper. <br>Each colony on the agar mine grid can be one of three of the following cases:<br><br><b>a boring non-mine colony</b>, which we don't really care much about <br><br>  <b>a helpful non-mine colony</b>, which we like a lot, because it tells us how many mines are close by<br><br> <b>a dangerous and scary mine colony</b> itself, which we can't reveal until the veeery end of the game or else we are blown up into little pieces and lose.<br><br> As a little helper, we also have the flagging option - if we're certain that a colony is a mine, we can flag it <br><br> And what's the goal of Minesweeper? To dodge the scary mines as fast as possible - after all, no one likes an unexpected explosion right under their feet!<br><br>  
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<br><br>Playing our Colisweeper is based on the same basic rules of the traditional minesweeper. The goal is to dodge the mines on an agar grid that consists of mine and non-mine colonies.<br>Each colony on the agar mine grid can be one of three of the following cases:<br><br><b>a boring non-mine colony</b>, which if not of much use <br><br>  <b>a helpful non-mine colony</b>, which tells you how many mines are close around this colony <br><br> <b>a dangerous and scary mine colony</b> if played on the game ends and you loose.<br><br> As a little helper, you have an option to flag the mine colony - if you are only certain that this colony is a mine <br><br>  
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Colisweeper works just like that as well. To imitate the "click" of a mouse on a computer, the biological equivalent is to add a substrate to the colony of our choice and that way we start a reaction<br><br><b> Got it all? Take a plate and a pipette and you're ready to sweep, baby!
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To imitate the "click" of a mouse in the actual computer game, the biological equivalent is to add a substrate to the colony of our choice and that way a reaction is started <br><br><b> Got it all? Take a plate and a pipette and you're ready to sweep, baby!
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Revision as of 18:53, 5 September 2013

Header2.png
80px-Eth igem logo.png

Welcome on the ETH WIKI

- enjoy the website and beware of the mines!



Corretedproject.png



Playing our Colisweeper is based on the same basic rules of the traditional minesweeper. The goal is to dodge the mines on an agar grid that consists of mine and non-mine colonies.
Each colony on the agar mine grid can be one of three of the following cases:

a boring non-mine colony, which if not of much use

a helpful non-mine colony, which tells you how many mines are close around this colony

a dangerous and scary mine colony if played on the game ends and you loose.

As a little helper, you have an option to flag the mine colony - if you are only certain that this colony is a mine


To imitate the "click" of a mouse in the actual computer game, the biological equivalent is to add a substrate to the colony of our choice and that way a reaction is started

Got it all? Take a plate and a pipette and you're ready to sweep, baby!