Team:ETH Zurich/Experiments 6

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<h1>The game using the GFP receiver construct</h1>
<h1>The game using the GFP receiver construct</h1>
[[File:Game_picture_GFP.png|300px|left|thumb||<b>Figure 1. Gameplay with GFP receiver construct after 11 hours</b>]]
[[File:Game_picture_GFP.png|300px|left|thumb||<b>Figure 1. Gameplay with GFP receiver construct after 11 hours</b>]]
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<p>The receiver and sender colonies were plated in the honeycomb pattern on LB-Agar for a timelaps experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines the colonies face. The different contrasts make it easy to identificate how many mines are facing the receiver colony . As predicted in our model a gradient is visible in the colony. Unfortunalety this gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted greyscale for the best visibility.</p>
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<p>The receiver and sender colonies were plated in the honeycomb pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.</p>
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Revision as of 13:59, 16 September 2013

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80px-Eth igem logo.png

The game using the GFP receiver construct

Figure 1. Gameplay with GFP receiver construct after 11 hours

The receiver and sender colonies were plated in the honeycomb pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.
The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.