Team:ETH Zurich/Experiments 6
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- | <h1>The game | + | <h1>The game with the GFP receiver construct</h1> |
[[File:Game_picture_GFP.png|300px|left|thumb||<b>Figure 1. Gameplay with GFP receiver construct after 11 hours</b>]] | [[File:Game_picture_GFP.png|300px|left|thumb||<b>Figure 1. Gameplay with GFP receiver construct after 11 hours</b>]] | ||
<p>The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.</p> | <p>The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.</p> | ||
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+ | <h1>The game with the hydrolases receiver construct</h1> | ||
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Revision as of 11:35, 24 September 2013
The game with the GFP receiver construct
The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.
The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.
The game with the hydrolases receiver construct