Team:ETH Zurich
From 2013.igem.org
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- | <p style="font-size:14.5px" align="justify"><b>Colisweeper</b><br>Colisweeper is an interactive, biological version of the Minesweeper computer game, based on quorum sensing and chromogenic enzymatic reactions. The goal is to clear an agar “minefield” without detonating mines. Genetically engineered <i>Escherichia coli</i> colonies are used as sender-cells (mines) and receiver-cells (non-mines). Mines secrete the signaling molecule OHHL whereas non-mines process the signal. To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines. Additionally, the mines express their own hydrolase.<br></p> | + | <p style="font-size:14.5px" align="justify"><b>Colisweeper</b><br>Colisweeper is an interactive, biological version of the Minesweeper computer game, based on quorum sensing and chromogenic enzymatic reactions. |
+ | The goal is to clear an agar “minefield” without detonating mines. Genetically engineered <i>Escherichia coli</i> colonies are used as sender-cells (mines) and receiver-cells (non-mines). Mines secrete the signaling molecule OHHL whereas non-mines process the signal. To distinguish between OHHL-levels, a library of pLuxR promoters with various OHHL sensitivities was created through site-saturation mutagenesis. High-pass filters were constructed to control the expression of different orthogonal hydrolases in non-mines, depending on the number of surrounding mines. Additionally, the mines express their own hydrolase.<br></p> | ||
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<li> <p style="font-size:14.5px" align="justify"><b>Gameplay</b><br>To play Colisweeper, the player always have two options. either play and thus reviel the identity of the colonie or flag it in case of a mine. Therefore either a colorless substrate for flagging or another colorless substrate mix for playing is pipetted onto a colony of choice. The result is a defined color change within minutes, allowing identification of the played colony and the number of mines surrounding it.<br> | <li> <p style="font-size:14.5px" align="justify"><b>Gameplay</b><br>To play Colisweeper, the player always have two options. either play and thus reviel the identity of the colonie or flag it in case of a mine. Therefore either a colorless substrate for flagging or another colorless substrate mix for playing is pipetted onto a colony of choice. The result is a defined color change within minutes, allowing identification of the played colony and the number of mines surrounding it.<br> |
Revision as of 15:48, 27 September 2013