Team:ETH Zurich/Experiments 6

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<h1>The game with the GFP receiver construct</h1>
<h1>The game with the GFP receiver construct</h1>
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[[File:Game_picture_GFP.png|300px|left|thumb||<b>Figure 1. Gameplay with GFP receiver construct after 11 hours</b>]]
 
<p>The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.</p>
<p>The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.</p>
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Revision as of 20:55, 27 September 2013

Header2.png
80px-Eth igem logo.png

The game with the GFP receiver construct

The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.
The mine cells/sender cells are represented by an M, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. This should not happen in the Hydrolase set-up. The image is presented in inverted grey-scale for the best visibility.



The game with the hydrolases receiver construct