Team:ETH Zurich/Experiments 6

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<h1>The game with the GFP receiver construct</h1>
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<h1>Trouble shooting- Leakiness Experiments</h1>
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[[File:Grid.png|200px|right|thumb||<b>Figure 1. Gameplay with GFP receiver construct </b>]]<p align="justify" >The receiver and sender colonies were plated in the honeycomb hexagonal pattern on LB-Agar for a timelapse experiment to follow the OHHL diffusion from sender cells to receiver cells.<br> The mine cells/sender cells are represented by green circles, the numbers indicate how many mines surround the non mine colonies . The grey-scale makes it easy to identify 1,2 or 3 surrounding mines. As predicted in our model a gradient is visible in the colony. This gives the player information about the location of the mine. Based on this information , the player can decide about the next move, as in to which colony the substrate needs to be added in order to move past the mines without detonating them , or to flag them.</p>
 
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Revision as of 11:17, 4 October 2013

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Trouble shooting- Leakiness Experiments