Team:ETH Zurich/Flagging
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<h1>Flagging</h1> | <h1>Flagging</h1> | ||
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+ | In the computer game Minesweeper, the player has an option to flag a square. By doing so, you mark a square with a flag. This is helpful for the player to flag a square that is a mine square as this prevents the player from clicking on the flagged square.<br> | ||
+ | We incorporate this feature of flagging in Colisweeper too. The player has an option to flag a colony. To do this, the the flagging solution is pipetted on to a colony. If the colony turns in to green color , the colony has been flagged. To see more about playing see [[https://2013.igem.org/Team:ETH_Zurich/Play this.]] The colony turns green due to the genomic hydrolase <i> lacZ</i> present in mines and non-mine colonies. | ||
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+ | [[File:Flaggingcoli.png|900px|center|thumb|<b>Figure 1. Different flagging options</b>]] | ||
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{{:Team:ETH_Zurich/templates/footer}} | {{:Team:ETH_Zurich/templates/footer}} |
Revision as of 22:48, 28 October 2013
Flagging
In the computer game Minesweeper, the player has an option to flag a square. By doing so, you mark a square with a flag. This is helpful for the player to flag a square that is a mine square as this prevents the player from clicking on the flagged square.
We incorporate this feature of flagging in Colisweeper too. The player has an option to flag a colony. To do this, the the flagging solution is pipetted on to a colony. If the colony turns in to green color , the colony has been flagged. To see more about playing see [this.] The colony turns green due to the genomic hydrolase lacZ present in mines and non-mine colonies.