Team:ETH Zurich
From 2013.igem.org
Not difficult at all! As long as you know the basic rules of the traditional minesweeper. Each field can be one of three different things:
a boring non-mine cell, which we don't really care much about
a helpful non-mine cell, which we like a lot, because it tells us how many mines are close by
a dangerous and scary mine cell itself, which we can't reveal until the veeery end of the game or else we are blown up into little pieces and lose.
As a little helper, we also have the flagging option - if we're sure a field is a mine, we can mark it with a flag to not blow it up on accident.
And what's the goal ? To find all the scary mines as fast as possible - after all, noone likes an unexpected explosion right under their feet.
Colisweeper works just like that as well! To imitate the "click" of a mouse on a computer, we add a substrate to the cell of our choice and that way we start a reaction or express a reporter.
You're ready to sweep already, baby!