Team:ETH Zurich/Flagging

From 2013.igem.org

(Difference between revisions)
 
(11 intermediate revisions not shown)
Line 2: Line 2:
{{:Team:ETH_Zurich/Templates/stylesheet}}
{{:Team:ETH_Zurich/Templates/stylesheet}}
<h1>Flagging</h1>
<h1>Flagging</h1>
 +
 +
 +
 +
<p align="justify">In the computer game Minesweeper, the player has an option to flag a square. By doing so, you mark a square with a flag. This is helpful for the player to flag a square that is a mine square as this prevents the player from clicking on the flagged square.<br>
 +
We incorporate this feature of flagging in Colisweeper too. The player has an option to flag a colony. To do this, the the flagging solution is pipetted on to a colony. If the colony turns in to <b>green color</b> , the colony has been flagged. To see more about playing see [https://2013.igem.org/Team:ETH_Zurich/Play this.] The colony turns green due to the genomic hydrolase <b><i> lacZ</i></b> present in mines and non-mine colonies.</p>
 +
<br>
 +
<br>
 +
 +
[[File:Flaggingcoli.png|900px|center|thumb|<b>Figure 1. Different flagging options</b>]]
 +
<br>
 +
<br>
 +
 +
<p align="justify"> After the regional Jamboree , we included an extra feature in our system. In the computer game, the player can un-flag a flagged square in case of uncertainty of the identity of a square. This option has been now included in the bio-game as well. In order to <b>flag a colony</b>, the player can add a prussian <b>blue dye  Remazol Brilliant Blue R anthraquinone dye </b> and marks the colony as blue. To <b>un-flag</b> this flagged colony, an <b>enzyme solution, Laccase </b> from <i>Trametes versicolor</i> can be added that de-colorizes this dye. This way un-flagging a colony can be done in our extended game system.
 +
Well. you can always choose to flag by the green color or you can also flag/un-flag with the dye/enzyme pair. The more , the merrier! </p><br><br>
 +
 +
[[File:I_need_sleep.png|900px|center|thumb|<b>Figure 2.  Flagging and unflagging a colony by adding dye and enzyme respectively</b>]]
<br clear="all"/>
<br clear="all"/>
{{:Team:ETH_Zurich/templates/footer}}
{{:Team:ETH_Zurich/templates/footer}}

Latest revision as of 00:36, 29 October 2013

Header2.png
80px-Eth igem logo.png

Flagging


In the computer game Minesweeper, the player has an option to flag a square. By doing so, you mark a square with a flag. This is helpful for the player to flag a square that is a mine square as this prevents the player from clicking on the flagged square.
We incorporate this feature of flagging in Colisweeper too. The player has an option to flag a colony. To do this, the the flagging solution is pipetted on to a colony. If the colony turns in to green color , the colony has been flagged. To see more about playing see this. The colony turns green due to the genomic hydrolase lacZ present in mines and non-mine colonies.



Figure 1. Different flagging options



After the regional Jamboree , we included an extra feature in our system. In the computer game, the player can un-flag a flagged square in case of uncertainty of the identity of a square. This option has been now included in the bio-game as well. In order to flag a colony, the player can add a prussian blue dye Remazol Brilliant Blue R anthraquinone dye and marks the colony as blue. To un-flag this flagged colony, an enzyme solution, Laccase from Trametes versicolor can be added that de-colorizes this dye. This way un-flagging a colony can be done in our extended game system. Well. you can always choose to flag by the green color or you can also flag/un-flag with the dye/enzyme pair. The more , the merrier!



Figure 2. Flagging and unflagging a colony by adding dye and enzyme respectively