Team:ETH Zurich/Practiceoverview

From 2013.igem.org

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<h1> Human practice overview </h1>
<h1> Human practice overview </h1>
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Because we think that gamification is a very interesting concept when considering human practice in synthetic biology we wanted to [https://2013.igem.org/Team:ETH_Zurich/Human analyze how games and synthetic biology] can go together. We studied examples where games were used to proof new principles and games which are used as a tool for research. In addition we describe how Colisweeper could be set up as a [https://2013.igem.org/Team:ETH_Zurich/World web-based game] to educate people about synthetic biology all over the world.
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We believe that gamification is a very interesting concept when considering human practice in synthetic biology we [https://2013.igem.org/Team:ETH_Zurich/Human analyze how games and synthetic biology] can go together. We study cases where bio-games were used as research tools and also as a proof-of-principle to demonstrate the feasibility of theoretical concepts. In addition we describe how Colisweeper could be set up as a [https://2013.igem.org/Team:ETH_Zurich/World web-based game] to educate people about synthetic biology all over the world.
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Revision as of 19:53, 4 October 2013

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Human practice overview

We believe that gamification is a very interesting concept when considering human practice in synthetic biology we analyze how games and synthetic biology can go together. We study cases where bio-games were used as research tools and also as a proof-of-principle to demonstrate the feasibility of theoretical concepts. In addition we describe how Colisweeper could be set up as a web-based game to educate people about synthetic biology all over the world.