Team:ETH Zurich/Practiceoverview

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<h1> Human practice overview </h1>
<h1> Human practice overview </h1>
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We believe that gamification is a very interesting concept when considering human practice in synthetic biology we [https://2013.igem.org/Team:ETH_Zurich/Human analyze how games and synthetic biology] can go together. We study cases where bio-games were used as research tools and also as a proof-of-principle to demonstrate the feasibility of theoretical concepts. In addition we describe how Colisweeper could be set up as a [https://2013.igem.org/Team:ETH_Zurich/World web-based game] to educate people about synthetic biology all over the world.
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Because we think that gamification is a very interesting concept when considering human practice in synthetic biology we wanted to [https://2013.igem.org/Team:ETH_Zurich/Human analyze how games and synthetic biology] can go together. We studied examples where games were used to proof new principles and games which are used as a tool for research. In addition we describe how Colisweeper could be set up as a [https://2013.igem.org/Team:ETH_Zurich/World web-based game] to educate people about synthetic biology all over the world.
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Revision as of 03:21, 5 October 2013

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Human practice overview

Because we think that gamification is a very interesting concept when considering human practice in synthetic biology we wanted to analyze how games and synthetic biology can go together. We studied examples where games were used to proof new principles and games which are used as a tool for research. In addition we describe how Colisweeper could be set up as a web-based game to educate people about synthetic biology all over the world.