Team:ETH Zurich/Project

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How to play minesweeper with E.coli

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As you certainly know a classic minesweeper has 4 options. Non mine cells opening without any event, fields next to a mine indicating how many mines they are close to (1,2,3,4...), mine cells itself ending the game until one is revealed and last but not least the flagging option to mark fields as mine fields.

The goal of the game is to reveal all non mines as fast as possible.

Actually to simulate the "click" we decided to add a substrate starting a reaction or expressing a reporter.To play this with E.coli we need first of all non mine cells expressing a neutral reporter. We also choose to use quorum sensing for the bacteria close to a mine cell to know about how many mines are close to our cell. For the mine cell we will use a second colony expressing a different reporter obviously. The non mine cells and mine neighbouring cells are the same colony an the expression of the different reporters will be regulated by a band-pass filter for quorum sensing
To play in a comfortable way the substrates will be mixed in one solution.
Finally for the flagging option a constitutive expressed reporter is used with a separate substrate.

Now you're ready to sweep baby !
But let's have a closer look...


The set up

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The simplest set up is to place E.coli colonies on an M9 agar plate in a certain pattern.

But how to choose the right pattern ?

The more intuitive way is to use the classic minesweeper pattern with squares, plating the colonies in the corner of the sqaures. The problem is we are working with the diffusion of Acylated homoserine lactones (AHL) therefore the colonies must be at the same distance. But in this pattern if we consider one colony X, 4 colonies will be at a distance 1, and 4 colonies will be at a distance √2.We would not be able to simulate correctly the indication of mines around.

Finally the hexagonal honeycomb like pattern seems to be perfectly adapted for our use because every intersection and centre of the hexagons are at the same distance to the colonies around them.


Mine cells / Sender cells

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On the one hand the mine cells are constitutively expressing the "mine cell" reporter reacting with the substrate to the visible result of being a mine.

On the ohter hand the mine cell is a sender module of Acylated homoserine lactones for quorum sensing of the neighbouring colonies.
The LuxI preceded by a constitutive promoter induces AHL expression.

AHL expression level and diffusion has to be characterized during independent experiments to know about the diffusion speed and time to wait before playing.

Let's have a look what happens with the expressed AHL.


Non mine cells/Cells neighbouring mine cells

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Receiver cell response to low AHL concentration

If one mine cell is close to the colony which is selected with substrate, the AHL concentration induces different reporter possibilities.Thanks to a band pass filter using the LuxR system the cell is able to detect low concentrations of AHL and activate a reporter signalling low AHL concentration.

The Gamer knows that 1 mine is close to the mine he just revealed.
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Receiver cell response to high AHL concentration

Consider two or more mine cells producing AHL surround the selected colony, the AHL concentration is higher, the LuxR system working as band pass filter induces the expression of an other reporter to to show that 2 or more mines are surrounding the selected colony.

The goal to achieve is that the player exactly knows how many mines are in the surrounding.

Non mine cells

Non mine cells not sensing the presence of mine cells because they are to far away are also working with the LuxR bandpass system and express a reporter indicating that this is a "neutral" cell

Flagging option

If the player is sure about one colony to be a mine he has the option to flag it as a visual help.This is achieved by E.coli expressing constitutively a reporter reactng to a seperate substrate in order to flag the colony without revealing any information about mine, non mine or neighbouring cells.